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Education

Summer Research Programs? 87

aantn writes "I'm currently looking for a science-related summer program. I'm an 11th grade Israeli high school student interested in computer science and robotics. I have a high GPA and take afternoon classes in computer science and mathematics at Israel's Open University. I have several years of experience with C, Python, C#, and Java. I'm actively involved in several open source and freelance projects. Through a program at my school, I will be entering Trinity College's Fire Fighting Robot contest later this year. I enjoy writing and liberal arts, but I'm not interested in a "Learn to Program" or any other "Learn to ______" summer program. I'm looking for something that will be academically challenging and research-oriented. My top choice would be a university research program in either computer science or robotics, but I'm also looking at other science-oriented programs. Does anyone have suggestions for such programs? I'm mostly looking in Israel and the United States, but I'd love to hear about programs in other countries which accept international students. If it's relevant, I have a US citizenship."
Editorial

The Player Is and Is Not the Character 152

Jill Duffy writes "GameCareerGuide has posted an intellectual article about video games which argues there is no such thing as 'breaking the fourth wall' in games. Written by Matthew Weise, a lead game designer for the Singapore-MIT GAMBIT Game Lab, the article considers the complex relationship between video game players and characters. Weise says that, unlike in theater and film, video games don't ever really break the fourth wall, as it were, because in games, there is no wall. Players are always tethered to the technology, and the player is always just as much the main character as not the main character. Weise looks at both modern experimental games, like Mirror's Edge, as well as old classics, like Sonic the Hedgehog, to defend his point. He writes, 'Both avatars and the technological devices we use to control them are never simply in one reality. They are inherently liminal entities, contributing to a mindset that we, as players, exist in two realities at once. It's just as natural for a player to say, "I defeated that boss," as it is to say, "Snake defeated that boss," since Snake is and is not the player at the same time. It is likewise natural for a player to say, "I punched an enemy soldier," when in reality, she punched no one. All she did was press a button.'"
NASA

NASA Holding Space Vs. Earth Chess Game 36

A few days ago, NASA and the US Chess Federation teamed up to host a space vs. Earth chess game. Astronaut Greg Chamitoff is playing one side, while the other side's moves will be determined by a public vote. Four potential moves will be selected each weekday by a chess club comprised of students from kindergarten through third grade. Once the selections are made, visitors to the USCF's site can vote for the move they like best. The USCF is maintaining a blog to update the moves and board position, and to provide commentary.

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