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Comment In Reply to Unreal 3 for Wii (Score 1) 245

I'm not sure if a lot of people know much about Gamecube hardware, it clearly has more horsepower than the PS2, the reason you couldn't always see the difference was because developers were throwing around ports rather than building games from the ground up. Resident Evil 4 is a perfect example of graphical superiority over the PS2 in every way. PS2 couldn't render RE4 cut-scenes (as Gamecube did) and relied on FMV throughout the game. Besides that, Red Steel on the Wii uses Unreal 2.5, for those who wanted to know. The reason for 3.0 not going to the Wii is obvious, Epic isn't focused on Wii development. But it's wrong to assume it'll NEVER happen, because Mark Rein himself stated the following in a CVG interview back in September: "You know, Unreal Engine 3 can't run on Xbox 1 or PS2 either - and that's not to say that some of licensees wont find a way to shoe-horn it into [the Wii], we certainly have some licensees that are doing some experiments in that area and it could very well happen." This means that licensees are experimenting with UE3 on the Wii, it can happen, but it won't look anywhere near Gears of War quality.

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