Well, it seems like you have absolutely no idea what you're talking about.
I could "go into a lengthy diatribe about" the many brilliant ideas in Wii Music, but instead, I'll respond to your vaguely sketched out MIDI criticism, borrowed by none other than the IGN reviewer who stated far in advance of the game's release that he was dying to tear it apart, and who also posts those rather juvenile rants about how Nintendo doesn't make enough Zelda games, etc.
This will, however, require some quick digression into the question of the point of this game. This isn't a game with pre-recorded tracks that you simply try to play through in glorified Simon-Says style, as in Rock Band styled games. Instead, the entire objective of this game is to take a familiar tune and rearrange it into something new, or take it into a musical domain far removed from its original settings.
For the uninitiated, here's a very quick rundown of what you do:
The possibilities are endless, and here's why, at last, something like MIDI is necessary for this game: you can't use prerecorded parts like other rhythm games, and you need to allow the user to do anything with the notes played, with dynamics, bending, and other touches depending on the instrument.
Perhaps they could have used even better MIDI voices, but the actually sound very good if used properly in a creative arrangement. Here are three very different videos, from three different authors, created with Wii Music: surely there is no mistaking the MIDI roots if you listen closely, but overall the sound is amazingly good for a game that is so open-ended.
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