Comment Some comments on the feedback (Score 5, Informative) 30
I'm the researcher who designed Buzz. I'd like to explain a few things, since I see that a few reasonable points have been raised by the commenters.
This article is a repost.
The old post was made by us, while this new one wasn't. I'm sorry this happened, but it's out of our control.
This could have been a library.
This is a reasonable proposition, but it misses the point of why we went for a language instead. Buzz is a domain-specific language. The concept that some of its features could have been implemented with a library is correct, but irrelevant. The point is whether a library makes more sense than a dedicated language for the domain under study. In our opinion, a DSL makes more sense. This is our proposition, and the basic point of our work.
In our opinion, the peculiar features of robot swarms (decentralization, locality, self-organization, spatiality) already expose the programmer to a high level of complexity. Using a library can entail significant amounts of overhead we can't afford (e.g., Python with ROS) or expose the programmer to unnecessary details (e.g., memory management in C or C++, node compilation and management in ROS).
On the contrary, a DSL allows one to concentrate only on the concepts that are relevant for the domain. To make a different example, there is nothing one can do with R or Matlab that can't be done with a C/C++ library, or with SciPy. Yet, these languages exist and are used because they allow people to concentrate on the problem they want to solve, and little else. Buzz goes towards this direction.
Personally, I have 10 years of experience programming robot swarms. I have done it mainly in C++, and experienced first-hand how much useless detail goes into this activity. The motivation to design Buzz came from the need to diminish the necessary work to even get to a 'hello world' program, and the observation that students exposed to robot programming lost 90% of their time fixing a segfault or trying to make sense of ROS node management. The choice of a JavaScript-like syntax is done exactly because we want people to think 'I know exactly how this works' (principle of least surprise). Similarly, the choice of the new constructs to add (i.e., neighbors, swarm, and virtual stigmergy) were made with the explicit intention of offering a minimal set of powerful, easy-to-understand, and concise constructs. If you feel you get how to write a Buzz program in 5 minutes, then our work is a success.
There is no need for a new VM.
We developed our own toolchain (parser, assembler, VM) because we intend to study much more than just the language. For us, this is just a small step towards a wider goal - providing a full-fledged, streamlined framework for robot swarms. For instance, among the several research directions we are taking, we are currently working on modifying the byte-code generated by the compiler to allow for transparent mobile code. With an existing VM, this would be extremely complex - we would need to study the internals of the VM, hope it was designed to allow for the changes we want, and then execute the changes.
With a custom VM, instead, we have a piece of software designed in advance for the type of research we intend to pursue. All of the comments neglect the fact that Buzz is a research language, that is, a piece of software intended to conduct research. At its current stage, Buzz is a tool to explore new concepts, not a ready-to-use solution. We hope that, over time, Buzz will indeed evolve into a wide-spread language, but, at the moment, we're not there.
I would like to thank everybody for the comments. I appreciate the time you dedicated to read and criticize our work. I am open to further discussion if anybody is interested.