Comment Opinions need to change, not industry. (Score 1) 432
Frankly i think it's more the culture of the comments on this slashdot entry that needs to change. We have a wide diversity of games both good and bad, and yes it is a pity that so much of the marketing drives women away from really brilliant gaming experiences but to assume that women don't find anything in Triple-A titles is nonsense. Sure we may be a minority but I think the real point driven home by the research is that we are less of a minority then people think. Probably because there's no obvious way to tell a gamer's gender nor measure if a girl is buying a game for themselves or someone else with the 'oh it's for her boyfriend assumption'. Societies problem seems to be that girls don't exist unless they're girly? According to most of the replies here it's a big deal for females to be gamers, why else would there be such a polarized reaction?
Personally the look of the industry seems very divided atm between 'casual' and quality games. The last decade has been groundbreaking for better storytelling and gameplay that crosses the gender divide. Sure we have 'backwards' titles like Duke Nukem Forever (which having been a fan of Duke I II and 3D I have mixed feelings about certain elements) but the overall growth has been to improve the status of female characters in games which thanks to Chell, Lara Croft etc.etc. there's a lot of hope for more great female leads and a ever growing female market share both in the industry and gamers alike as Gaming grows up and becomes more acceptable.