Comment Re:Why VR sucks, except for games (Score 1) 232
This seems like a bit lacking in imagination. VR means complete control over what you see, you are not forced to work with 3d models directly all the time. You can create a large number of virtual monitors, or one big monitor that wraps around you, or whatever you want, and then you can work on those virtual monitors just like you would normally, nobody prevents you from using a mouse and keyboard in VR. People (notably John Carmack) are already experimenting with pass-through video to let you see your hands and keyboard while wearing the headset, so that will surely be possible in the near future. In addition when it comes to CAD-work, I think that while working on it using the normal 2d views etc. might be preferred, actually seeing the result in true 3d, getting a good sense of scale etc. might improve the experience quite a bit. The counter argument against virtual monitors is of course that the resolution in current versions are too low for this, which is true right now, but that will probably change rather quickly.