Comment Xbox Live security (Score 1) 211
Might be useful to have the facts before we start ripping into MS -
Xbox Live's security is probably a signed key (Kerberos?) infrastructure (served by MS) that encrypts and authenticates all traffic at the stack level, whether games are peer-to-peer or server centric. But it still just runs over the 'net, the only 'closed' part is that keys are only given to Xbox subscribers. For $50/yr you get 'security', that's what you're really paying for.
Given that you can already network Xboxes w/o Xbox live (Halo parties), we know that an Xbox can talk in unencrypted TCP/IP... maybe the install disc for Xbox Live will turn this off tho? Anyone know if LAN-connected Xboxes use encryption?
Otherwise yes I agree, there's got to be some holes in it!
Xbox Live's security is probably a signed key (Kerberos?) infrastructure (served by MS) that encrypts and authenticates all traffic at the stack level, whether games are peer-to-peer or server centric. But it still just runs over the 'net, the only 'closed' part is that keys are only given to Xbox subscribers. For $50/yr you get 'security', that's what you're really paying for.
Given that you can already network Xboxes w/o Xbox live (Halo parties), we know that an Xbox can talk in unencrypted TCP/IP... maybe the install disc for Xbox Live will turn this off tho? Anyone know if LAN-connected Xboxes use encryption?
Otherwise yes I agree, there's got to be some holes in it!