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Networking

OnLive Latency Tested 204

The Digital Foundry blog has done an analysis of recently launched cloud gaming service OnLive, measuring latency across several different games. Quoting: "In a best-case scenario, we counted 10 frames delay between button and response on-screen, giving a 150ms latency once the display's contribution to the measurement was removed. Unreal Tournament III worked pretty well in sustaining that response during gameplay. However, other tests were not so consistent, with DiRT 2 weighing in at 167ms-200ms while Assassin's Creed II operated at a wide range of between 150ms-216ms. ... OnLive says that the system works within 1000 miles of its datacenters on any broadband connection and recommends 5mbps or better. We gave OnLive the best possible ISP service we could find: Verizon FiOS, offering a direct fiber optic connection to the home. Latency was also reduced still further simply due to the masses of bandwidth FiOS offers compared to bog standard ADSL: in our case, 25mbps."
Power

Company Builds Fast Charging Station For Electric Cars 359

thecarchik writes "Japanese based JFE Engineering has released its ultra-fast charge station. Designed to comply with the CHAdeMo standard developed by Tokyo Electric Power Company, Nissan, Mitsubishi, Subaru and Toyota, the system is capable of charging a 2011 Mitsubishi i-Miev from empty to 50% full in just three minutes. Even just three minutes plugged into the fast-charge station was enough to enable a standard 2011 Mitsubishi i-Miev to travel a further 50 miles before further charging was required."

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