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Comment Would I Eat It? (Score 1) 331

Absolutely, assuming it's roughly on par with real meat in terms of cost and quality.

It's really kind of crazy that we grow all this food to feed a whole animal, when we only want part of the animal. Plus there's the whole ethical question; I tend to not get too hung up about it, but given the choice between meat where an animal was raised in a feedlot and killed vs meat that was grown, I'll choose the latter.

Realistically, I imagine it will be a little while before they can adequately replace a t-bone steak, but I can't seeing it being too hard to replace the meat in any processed or semi-processed meat product. So we'll probably be eating this as chicken fingers first, then as ground beef. Maybe someday they'll figure out how to fully replicate all meats. Then it could conceivably be better than a natural t-bone steak. Perfectly marbled meat with no gristle? Yes please!

Comment Re:Counting water (Score 5, Insightful) 331

Well, in case of meat production — or indeed any other Earth-bound activity — no water is lost. Zero. Nada. So, what is the quoted statement supposed to mean?

Yes, the net amount of water stays the same on Earth, but some water is more useful than others. E.g. fresh is more useful than salty, treated is more useful than not, a unit of water in the Sahara is more useful than a unit of water in Canada. When we "use" water, we often turn useful water into not useful water, or move it from a place where it's useful to a place where it's less useful.

Plus there's the issue where much of the water we "use" comes from groundwater sources, which can be completely non-renewable on any sort of human timescale.

Comment Re:I want to love it (Score 1) 76

My friends and I had our first try at D&D with 4th edition (4e). We were having fun until we hit our first combat, which turned into an hour long slog for a relatively basic fight. The combat rules were just so unnecessarily complex and tedious. Our group folded shortly after that.

5e came out and we decided to give it another go. I've been DMing. The DM guide for 5e is really big on, "do what's fun!" and encourages you to not worry too much about getting every rule perfectly right (assuming your group isn't one who gets their enjoyment from rules). I know my group doesn't love combat, and gets their fun from NPC interactions. So I keep combat infrequent, and if it ever seems like it's dragging I'll take some shortcuts to end the battle earlier. We're having an absolute blast, and I say this as someone with extremely limited free time.

Comment Re:Provides Info to Crackers (Score 1) 498

Yes, because you're imposing a 10-character upper limit, which nobody in their right mind would suggest.

I.e. about 50 percent of the websites I see that require passwords. Just because it's crazy, doesn't mean people/websites don't do it (that's basically the gist of this whole story). A good number of websites I see still actually require one specific length of password (e.g. your password MUST be 6 characters long).

It does not pretty much guarantee the same, but even if that were true and for some bizarre reason those were the ONLY substitutions people ever made... It's still the same password space as all letters.

Doesn't it? The theory of including a requirement for a symbol is that increases the number of characters, and therefore the number permutations a particular length of password could represent. But in reality, I'm not sure it does. You can pretty much guarantee people won't just add a symbol in addition to the letters they were going to use, but will instead replace replace 'a' with an '@' in fairly predictable manner, with no net increase in the actual number permutations (e.g. P@ssword instead of Password).

Comment Re:Provides Info to Crackers (Score 1) 498

Password has to be between 6 and 10 characters? Great, that cuts out a huge range of potential passwords.

I once had a website password checker kick back several generation attempts because the password was too long. I think their limit was 8 characters.

After manually putting my lower jaw back in place, I decided not to use that website anymore.

Yeah that's just lazy. "We didn't feel like designing our database to accept strings longer than 8 characters... have fun with your 'security' ". I mean, obviously there has to be some limit, for database purposes. But it should be 64+.

Comment Headline (Score 4, Insightful) 167

Nothing in TFS explains to me why, "Music Charts No Longer Make Sense". Is it because an artist overtook himself on the charts? Is it because they've had to change their chart system to keep up with technology?

Maybe charts don't make sense anymore, maybe they still do, but I have no idea whether they do or not from reading TFS.

Comment Re:Bull (Score 2) 644

Technical progress makes the poor and middle-classes richer. The pie gets twice as big, everyone gets like 1.9x as much, and the rich get 2.1x as much, and people go, "Oh god, the wealth gap is growing! Rich get richer while the poor get poorer!" because their slice appears to be a smaller radius of the (now-enormous) pie than it was of the (then-anemic) one they had before. They all get fat off cheap calories when their great-grandparents were struggling to get barely enough food to survive, and they still bitch that they're poorer than the hard-working men of the 1820s.

Yes, we are all getting richer, which is great. I read a great book a while ago and this was basically the gist of it. The name escapes me at the moment.

However, that doesn't mean a growing wealth gap is a good thing. Wealth drives quality of life (which is generally getting better for all), but it also is pretty much a direct proxy for power. As that wealth gap grows, power is concentrated in fewer and fewer hands. Power--unlike quality of life-- is a zero sum game; if someone gains it, others lose it. And that is why we should be concerned about a growing wealth gap.

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