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Games

24 Hours With LittleBigPlanet 30

We recently mentioned an event at the Parsons New School for Design and Technology in which students were divided into teams, given copies of LittleBigPlanet, and had 24 hours to develop levels for the game. GameSetWatch has the story of how the design contest went, what the winners and other notable finishers designed, and how the judges were surprised that "what they played could be completed in 24 hours." Further coverage is available at GameSpot, including a videos of several different levels. "Team Good Sportsmanship's level consisted of a single massive moving monster. SackBoy had to find his way up the monster, go through its digestive track while dodging stomach acid and eventually get on top of its head. The level featured an anatomical tour of the beast, complete with rib cage, beating heart even a dangling uvula. Once the player made it up to the brain, there was a hand-drawn animation of what the beast was thinking: eating SackBoy. Once the player got past the teeth and used the tongue to lob themselves on top of the monster's snout, the level was over."
Google

Has Google Redefined Beta? 292

netbuzz writes "Someone finally took the time to do a count of all the Google apps marked 'beta.' And with fully 45% of its products carrying that familiar tag — including 4-year-old Gmail — Google says there's an explanation: Beta doesn't mean to them what it has long meant to the rest of the tech community. 'We believe beta has a different meaning when applied to applications on the Web,' says a company spokesman."

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