a fucking book on how routing works
Now there's a fetish you'll only run across on Slashdot.
Are there specific elements of the design that can be pulled out, distilled, and used at will to give a game drug-like properties? Is it wrong to do so?
Might as well be asking:
Are there specific compounds in cigarettes that can be used to make them addictive? Is it wrong to do so?
The fact of the matter is that cigarette companies (and computer game companies) have no one to answer to but their customers and share holders, and both will be happiest when they produce the most addictive product possible. 'Right' or 'wrong' is irrelevant to them, only 'legal' and 'illegal,' so if we want to prevent the creation of addictive games, our only recourse is legislation.
Further reading: Supercapitalism by Robert Reich
HELP!!!! I'm being held prisoner in /usr/games/lib!