Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror

Feed Techdirt: Theater Owner Begs Hollywood Not To Give Consumers What They Want (techdirt.com)

It's always kind of amusing when you see a business owner make obviously false statements as they try to justify why everyone should be worse off, just so they don't have to adapt their business model. It's especially amusing in the movie theater business, where we keep seeing theater owners complain about shortening windows between theatrical release, and when a movie can be viewed at home. As we've noted over and over again, every time a movie theater executive makes such a complaint, they are effectively admitting that they're too clueless on how to compete. Even though they have huge theaters with great sound systems and seating, they're admitting that they either don't want to or simply cannot compete. If that's really the case, they don't deserve to be in business.

RickMan points us to the latest such example, written for the Hollywood Reporter by Gregory Marcus, the CEO of Marcus Theatres, where he runs through a whole series of fallacies in trying to convince Hollywood not to keep shortening film windows. Let's pick through a few:

I just saw Johnny Depp at the grocery store.

Dressed as the Mad Hatter, he was in the Redbox machine available for $1. All I could think was what a shame it was that this wonderful movie was being so terribly devalued.
First of all, it's not devalued. Price and value are not the same thing, and it's economically wrong to claim they are the same. Furthermore, it's not "devaluing" something if the market is pricing it more efficiently and accurately. Just because one part of the market artificially inflated the price through exclusionary and anti-competitive practices, don't blame the market for more accurately pricing things.

Windowed release patterns are brilliant. Release a movie to different outlets over time so it can be sold to the same person multiple times. First see it in the theater, then buy or rent it, then catch it on cable or TV. Shorten the window and risk losing the ability to sell the product multiple times.
When trying to convince the world that your system is better, it helps not to flat out admit that the system you like is the one that forces people to pay multiple times for the same thing. The reason windows are collapsing is because more and more people realize such windows are ridiculous and make little sense. And when that happens, they start routing around the legal ways of getting the content, and get it through unauthorized channels.

The real problem here, of course, is that Marcus is either too afraid or too confused to know how to compete. Even if all movies were released -- in an authorized fashion -- for free, I would bet that a smart theater owner could thrive. That's because a smart theater owner would recognize that people go out to the movies for the overall social experience. The better the experience, the better you can do. Everyone can always eat dinner for less money at home, but they go out to eat at restaurants for the experience and the ambiance and the fact that others do the work and take care of the details. The same is true for movies as well. But Marcus, here, is suggesting that his theaters are run so poorly that no one would want to come. That seems to be a problem for the board of directors of Marcus Theaters in reviewing the guy who is in charge of their strategy. It's got nothing to do with release windows.

Please don't say, "We need to give the consumer what he wants," because the historical implication was, "or your competitor will provide it," not "or the customer will steal it." The proper response cannot be to cede to the thieves' demands and earn less along the way.
If you don't realize that file sharing sites are competitors, you're never going to be able to adapt.

If I were the studio execs, I would focus on catching and punishing thieves and look for less destructive opportunities to grow my business.
Yeah, because so far, that's only served to draw more attention to file sharing and increase the rate at which it's done.

I'm sure it sucks to be in Marcus' position, where the old artificial scarcity he milked for profits is shrinking every so slightly. I'm sure it must be tough to have to adapt and give people more reasons to actually come out to the theater. But his arguments make no sense for anyone other than himself. Shortening windows (or getting rid of them completely) provides more benefits to the consumers, and it's a move that the studios should have done long ago. It gives them more bang for the buck in terms of their marketing efforts, and it better segments the market. That theaters are unwilling to adapt to compete in a changing market is a problem for those theater owners alone.

Permalink | Comments | Email This Story



Submission + - SCO asks judge to give them the Unix copyright (sltrib.com)

Raul654 writes: In March, the jury in the Novell/SCO case found that Novell owns the copyright to Unix. Now, SCO's lawyers have asked judge Ted Stewart to order Novell to turn over the Unix copyright to them. "SCO contends the jury did not answer the specific issue before Stewart that involves a legal principle called 'specific performance,' under which a party can ask a court to order another party to fulfill an aspect of an agreement."
Games

Submission + - The Anti-Pirate System That Will Probably Work. (blogspot.com) 4

spidweb writes: Much virtual ink has been spilled over Ubisoft's new, harsh DRM system for Assassin's Creed 2. You must have a constant internet connection, and, if your connection breaks, the game exits. While this has angered many (and justifiably so), most writers on the topic have made an error. They think that this system, like all DRM systems in the past, will be easily broken. This article explains why, as dreadful as the system is, it does have a chance of holding hackers off long enough for the game to make its money. As such, it is, if nothing else, a fascinating experiment. From the article, "Assassin's Creed 2 is different in a key way. Remember, all of its code for saving and loading games (a significant feature, I'm sure you would agree) is tied into logging into a distant server and sending data back and forth. This vital and complex bit of code has been written from the ground up to require having the saved games live on a machine far away, with said machine being programmed to accept, save, and return the game data. This is a far more difficult problem for a hacker to circumvent."
IT

Submission + - How Do You Get Users to Read Error Messages? 3

A BOFH writes: The longer I do desktop support, the more it becomes obvious that my users don't read anything that appears on their screen. Instead, they memorize a series of buttons to press to get whatever result they want and if anything unexpected happens, they're completely lost. Error logs help a lot, but they have their limits. I've been toying with a few ideas, but I don't know if any of them will work and I was hoping my fellow Slashdotters could point me in the right direction. For example, I was thinking about creating icons or logos to identify specific errors. They might not remember that an error about "uninitialized data" but they might be more able to remember that they got the "puppy error" if I showed a puppy picture next to the error message. Or for times when finding images is too time consuming, you could create simple logos from letters, numbers, symbols, colors or shapes, so you could have the "red 5" error or "blue square" error (or any combination of those elements). I've even wondered if it would be possible to expand that to cover the other senses, for example, playing a unique sound with the error. Unfortunately, haptic and olfactory feedback aren't readily available. I like to think that my users would remember the error that caused them to get a swift kick in the balls. And if they forgot it anyhow, I could always help them reproduce it. Does anyone else have experience with ideas like these? Did it work?

Comment Re:Try Debian (Score 2, Insightful) 507

Once upon a time Debian used to have a network install that you could boot to with removable media (may have only been CD instead of floppy) and then tell it you wanted to install the rest of the OS from the network. Did a couple of installs this way and it worked pretty well. This was probably 7-years ago. Not sure if this is still available or not.
Linux

Submission + - Internet radio exec: don't mention Linux! (pcpro.co.uk) 1

Barence writes: "It might be reliable enough to power their device, but it seems some companies are still a bit reluctant to use the "L word" when talking about their products. Speaking at the launch of the touchscreen Pure Sensia digital radio, director of marketing Colin Crawford was pressed for specifics of the new device's software. But after his CEO reminded him that the new radio was based on a Linux OS, Crawford remarked: "I don't like the using the word 'Linux' on a radio.""
Upgrades

Submission + - Rate of technical progress slows (ieee.org)

Amiga Trombone writes: "An article in the IEEE Spectrum argues that the rate of technological progress has slowed in the last 50 years. While there have been advances in areas such as computers, communications and medicine, etc., the author points out that these advances have largely been incremental rather than revolutionary. He contrasts the progress made within the life-span of his grandmother (1880-1960) with that in his own (1956-present). Having been born the year after the author, I've noticed this, too. While certainly we've produced some useful refinements, little of the technology available today would have surprised me much had I been able to encounter it in 1969. While some of it has been implemented in surprising ways, the technology itself had largely been anticipated."
Security

Submission + - Shadow Analysis Could Spot Terrorists

Hugh Pickens writes: "An engineer at Jet Propulsion Labs says it should be possible to identify people from the way they walk — a technique called gait analysis, whose power lies in the fact that a person's walking style is very hard to disguise. Adrian Stoica has written software that recognizes human movement in aerial and satellite video footage by isolating moving shadows and using data on the time of day and the camera angle to correct shadows if they are elongated or foreshortened. In tests on footage shot from the sixth floor of a building, Stoica says his software was indeed able to extract useful gait data. Extending the idea to satellites could prove trickier, though. Space imaging expert Bhupendra Jasani at King's College London says geostationary satellites simply don't have the resolution to provide useful detail. "I find it hard to believe they could apply this technique from space," says Jasani."

Slashdot Top Deals

"The eleventh commandment was `Thou Shalt Compute' or `Thou Shalt Not Compute' -- I forget which." -- Epigrams in Programming, ACM SIGPLAN Sept. 1982

Working...