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Comment Re:Alternative media. (Score 1) 291

You can always voluntarily demonetize and say anything you want (that fit legal bounds and are within the terms of service).

Google is a de-facto monopoly on search and video dissemination. So I think there's a reasonable argument to be made if Google impacts search results based on 'objectionable' content. But when their clients - advertisers - say, 'I don't want to pay to see my ad on that channel / content', it doesn't matter if it's hate speech or football talk. The whole point is to target ads at likely buyers. And maybe Pepsi marketing has determined the neo-nazi market isn't worth the trouble. In which case, they get to make that call. And if Google can't meet that customer need, maybe it makes sense for Pepsi to give Google the finger and yank their ads.

I mean, we used to call that a 'free market'. But when you see alt-right wingers whining on about their losing their free speech rights on a corporate platform they don't own, it seems these days things are topsy-turvy. You know, up is down, black is white, left is right.

Comment Blender (Score 1) 151

And what percent of GTX 1080 users need their Blender to render faster?

Yeah. So, having more cores helps speed the render. The latest Blender does support Pascal. It's very fast. But your real limiting factor here is how much of the scene can you fit into the card's memory? Because if you exceed total memory capacity of the card, you'll be rendering on your system CPU.

A Titan X Pascal ships with 12GB RAM and a few more rendering cores. Compared to GTX 1080TI at 11GB, it's a marginal difference for a whopping $600 savings. So, if you're rendering 3D photorealistic in Cycles, your question is, will that 1GB difference really matter? Because if not, you'll want to buy a second GTX1080 for a bit more than one Titan X Pascal, and you'll blow a single card away in rendering times. Or buy four of them for less than 2.5x the price of two Titan Xs.

For 2D cartoons, you'll see some benefit in Blender using planes and onion skinning. But not with OpenToonz, which really doesn't have extensive GL acceleration yet. So choose hardware carefully to the projects you expect will pay the bills.

Who in their right mind does this? Pro animators, it's not just film but also advertising and motion design for web. Or architects, who often shoot proposed sites with a drone and then use a 3D model with motion tracking to composite them together for clients.

So, when you're paid by the project, each extra hour of rendertime really matters. And easily justifies a few extra thousand dollars in hardware.

Comment finally, 30 bit color panels (Score 2) 108

I have confirmed that 30-Bit color is working on a 27-inch iMac. A 16-Bit greyscale ramp was used to test. Applications which support this capability are quite sparse. At the time of my testing Preview worked and Pixelmator did not. It is likely that applications need to optin to use this feature. The standard 24-Bit pipeline is indicated with Pixel Depth: 32-Bit Color (ARGB8888). New 30-Bit color pipelines will show Pixel Depth: 30-Bit Color (ARGB2101010) or Pixel Depth: CGSThirtyBitColor. I have also been able to get 30-Bit color working on my Dell U2713H via DisplayPort. Support seemed sparse and intermittent in earlier versions, but as of 10.11.3 everything works well in my experience.

http://www.astramael.com/

The apple website notes these LG panels are P3 color gamut compliant. Which is a smaller color space than Adobe RGB, but probably sufficient for 10bit per channel. While the OS has supported 10 bit since a recent update to El Capitan, there are almost no Mac applications that make use of this. Unlike on Windows, where 10 bit color support and display panels have been available for several years. And note, the latest MacBook Pro panel still doesn't support real 10 bit. And if you want to use wide color with a secondary panel, you'll need to buy a laptop with a secondary GPU.

On the PC side, it's much easier to get the right hardware and get Adobe tools to display a wide color space. Apple is still far behind on what has become absolutely necessary for photographers and filmmakers.

Comment Re:Good and bad exposures (Score 1) 475

This is exactly right. Daniel Ellsberg broke the law by photocopying and smuggling out classified documents about Vietnam War progress (or lack thereof) from the RAND corporation, where he was an a Ph.D military analyst. He provided those documents to the reporters from New York Times and Washington Post. The Nixon Administration filed an emergency injunction with the Supreme Court to suppress immanent publication by the New York Times. But the Supreme Court refused on the grounds doing so would imperil the first amendment by imposing court mandated prior restraint. See: New York Times v United States.

Now that does not mean Ellsberg could not have been prosecuted under the Espionage Act of 1919. He absolutely broke the law and admitted as such. He was an employee with a high security clearance entrusted to prevent the release of those documents. Not steal and release them. The justice department ultimately refused to prosecute. But as we've seen with the Bush and Obama Administrations, Espionage Act investigations and prosecutions are popular these days.

Just how the US Government plans to prosecute Assange under the Espionage Act is unclear. He's a non-citizen who never signed a US security clearance nor took an oath to protect classified materials. Furthermore, Wikileaks is arguably a journalistic endeavor. The government makes no distinction between official journalists and citizen journalists for first amendment protections. If the New York Times can do it, so can Julian Assange. And if they argue he's not a citizen and therefore not protected under the first amendment, how then can they argue as a non citizen he's bound by the US Espionage Act?

Perhaps a real lawyer can chime up here. I just took a grad media law class. But it sure seems like tortured logic to me.

Comment Re:Where's my new MacPro Tower? (Score 1) 114

I know a guy who hacked his old 2009 Pro tower with two new xeons and a Titan X just to give the thing a bit more life. Made it a pretty good machine performance wise and he didn't have to throw away his old software investment. But he's already transitioning off mac, so this was to keep an old tool chain functional.

Comment Re:Yep. 4.0 signalled its death knell (Score 4, Interesting) 127

The problem is investment in old software and hardware drivers is often obsoleted by Apple without consideration. Have an old copy of Adobe? On Windows, it'll probably run forever. On Mac, you're fucked. It won't run on Linux (properly), but at least supporting open source alternatives indefinitely is possible. How about old hardware? I have an ancient Creative EMU 0404 USB audio interface with two XLR inputs. After El Capitan, forget about that old (64bit intel!) driver still working. On Linux or Windows? No problem. It'll probably run as long as the thing still works.

From a hardware standpoint on the Mac line, Apple is flailing. Mac Pros are generations behind. The iMacs and Macbook Pros are supposed to be for film editors and photography / design creatives, but don't even ship with 10bit color HDR LCD panels. They lock you into hardware configurations that are next to impossible to upgrade out of. And give no flexibility to support common pro applications. It's Apple's way or the highway. I mean, why not buy Final Cut Pro X and Logic? Who needs that stuff the whole rest of the world has standardized on already.

I like MacOS. It's pretty good. There's bash and python and what I don't get out of the box I can add with homebrew. And there are some commercial apps I'm absolutely dependent on still, which I wouldn't have with Linux. In particular, Scrivener, MS Office, and Adobe. But if I have to buy these things again - particularly Adobe, Linux and Windows here I come. Lack of Adobe plugin availability on Mac is a real downer.

Apple is so focused on selling iPhones and iPads, they simply don't care about customer needs any more. It can be a damn nightmare to get real work done.
 

Comment Re:Lenovo and apple only? (Score 2) 310

I'm fed up with Apple. Still running a 27" iMac from 2010. Good enough machine with boot SSD and 32GB RAM. But the latest machines are very behind, particularly the MacPro. Also, 5k and 4k panels don't support deep color (10bit). You're better off running AViD, Adobe, DaVinci et all on a PC with Windows. Particularly if you need HDR color. The same for free software creative tools, which also tend to run badly on Mac. Apple just doesn't support power users and creatives any longer.

For the cost of a good 5k iMac you could get two 10 bit 4k panels, a Haswell 5960 or 6850, 32-64GB RAM, and a Pascal GTX card that supports 10 bit. Adobe, et all under Win 8/10 supports 10 bit. And Blender supports 10 bit (really 32bit float color). I think there may be a path to 10 bit on Linux as well... but then you're stuck with free tools.

What are you buying that Mac for? If you're developing iPhone / iPad apps - sure. But as much as I like MacOS under the hood, it's a real PITA to do real work with. And the Pro hardware is generations behind current PCs.

Comment I'm so out of touch (Score 1, Offtopic) 37

Question: Can recent distributions with modern desktops handle resolution independence? Will fonts, icons, and application widgets automatically scale? If I buy a 4k monitor will it seamlessly work or will I be reading with a magnifying glass held up against the screen? I'm particularly interested in use cases with blender/makehuman, gimp/krita, synfig/opentunez, and audacity/ardour. I've been in the Mac ghetto a little too long for my own good.

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