Comment Re:Renderman old news, Presto new news (Score 1) 147
That system is indeed quite nice. While I can totally believe that they can push that level of geometric complexity through a modern GPU at that speed, I am a bit at a loss about how they apply the animation modifiers while maintaining the frame rate. I guess you could get away with doing that on the CPU considering the low complexity of the control meshes.
Still, it's awesome. That's what you can pull off once to can afford to throw a bunch of programmers at such a problem for sufficiently long time...