Comment Re:Welcome to 1999, George (Score 1) 183
Read the last 3 paragraphs carefully.... the quote from the article doesn't really touch on the syngergy between LucasArts and ILM. It looks to me like ILM is trying to do coordinated game and movie development - probably using the same models, effect engines, artists and scripters.
A thought comes to mind... did EA have any easy way to bring movie LOTR geometry in the game engine? More probably they spent lots of money: either on converting the models or remaking them to render in realtime on a console. Perhaps the scenes needed to be reengineered as well.
From the economic point of view the more a product costs to develop the less risk you want to take in making something innovative, the more units you have to sell to turn a profit and the higher the entry barrier for a small company. I'll wager this is true of movies as well as games.
A thought comes to mind... did EA have any easy way to bring movie LOTR geometry in the game engine? More probably they spent lots of money: either on converting the models or remaking them to render in realtime on a console. Perhaps the scenes needed to be reengineered as well.
From the economic point of view the more a product costs to develop the less risk you want to take in making something innovative, the more units you have to sell to turn a profit and the higher the entry barrier for a small company. I'll wager this is true of movies as well as games.