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Comment Other creative uses of ROM data? (Score 1) 143

I got a kick out of the use of bytes already in ROM as the map. I did something similar for an old DOS game of mine, Tunneler, where I used bytes taken from IBM PC ROM to replace the player's usual game view with a TV static/snow effect (simulated loss of signal). I grabbed bytes from an address in ROM that resulted in random-looking values interspersed with a few horizontal streaks. Know of any other games that made unusual use of ROM data?

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Introducing, the 1010, a one-bit processor. 0 NOP No Operation 1 JMP Jump (address specified by next 2 bits)

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