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Comment I don't see the problem (Score 1) 406

If a user has the music on their local system anyway, legally obtained or otherwise. What difference would it make uploading it to some online storage for their own use? Either way, they are never likely to pay for it, the labels don't really have anything to gain from chasing Google. If it was some music sharing service like Grooveshark then I could see the problem, but it's really not. It's an online 'private' music storage drive. You could do the same thing with Google Storage for Developers and some neat apps and nobody would ever know.

Comment Re:An Industry Ripe for Change... (Score 1) 569

I'd say it's very different, the problem with all this is quality. You will end up getting the same submissions again and again with some colours changed, people ripping off other peoples designs left and right. Any designer desperate enough to spend time working for no guaranteed money isn't going to be too bothered about ethics or uniqueness. 3 months down the line the client realises they picked a direct clone of someone else's site. The foreign designer left completely unaccountable. That's value for money.
Games

Decrying the Excessive Emulation of Reality In Games 187

An editorial at GameSetWatch makes the case that game developers' relentless drive to make games more real has led to missed opportunities for creating unique fictional universes that are perhaps more interesting than our own. Quoting: "Remember when the norm for a video game was a blue hedgehog that ran fast and collected rings and emeralds? Or a plumber that took mushrooms to become large, and grabbed a flower to throw fireballs? In reality they do none of those things, but in the name of a game, they make sense, inspire wonder, and create a new universe. ... We’ve seen time and time again that the closer you try to emulate reality, the more the 'game' aspects begin to stick out. Invisible walls in Final Fantasy, or grenades spawning at your feet when you go the wrong way in Call of Duty: Modern Warfare 2 are examples of kicking the player out of that illusion of reality, and letting them know that yes, this is a game, and yes, the rules are designed to keep you in the space of this world, not the real world. In reality, as a soldier I could disobey my orders and go exploring around the other side. I could be cowardly and turn back to base. Games shouldn’t have to plan for every eventuality, of course, but it’s not so hard to create universes that are compelling but where the unusual, or even simple backtracking, is not so unfeasible."

Comment Re:Try getting my 20Mbit to run at speed first! (Score 1) 247

There never used to be any throttling on their other services either, but they changed that with no warning or change in pricing. There is nothing to stop them doing the same with their XXL. I left soon after that (also helped along by months of sketchy performance anyway). I'm lucky enough to be close to an exchange and get a constant 16Mb on ADSL2, completely unrestricted from Be. I've never looked back. Anyway, it's £51 a month for the 50Mb which is a ridiculous price for a broadband service. If I went Virgin and got the whole package, TV, Phone and 50Mb (which i'd want because having to plan your downloads around peak times is stupid). It would be well in excess of £80p/m. I currently pay about £30 for Sky, Be and phoneline.

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