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Comment Re:Not until Anti-Aliasing isn't a thing (Score 1) 414

AA was a solution to get around lower res screens jagging everything up. It was not designed with higher screens in mind. People were running 800x600 displays when hardware acceleration became a thing at the consumer level.

The N64, notorious for it's aggressive AA, regularly had games running in 320x240..

Comment Re:Not until Anti-Aliasing isn't a thing (Score 1) 414

I can't wait for that day.

But knowing gamers, we could have a 1,920,000 x 1,080,000 pixel 15 inch screen and they'd STILL turn on 16xAA.

I actually thought this was the whole reason why Apple is pushing their Retina display - they can get more performance out of their portable GPUs if they can stay away from wasting power on an AA pass.

Comment Here's a suggestion (Score 2) 561

Crank up SafeSearch, then use OpenDNS for further filtering, and then actually supervise your kid while they use the internet and inform them of why certain things are bad/scary instead of leaving them alone to deal with it.

Don't wish for a bubble and then wonder why after leaving the bubble they just click on everything.

Plus, you're just going to have the usual issue that one community / city / state's idea of what is acceptable for kids and what is not is going to be drastically different than another community / city / state.

Comment Re:Woot..? (Score 1) 57

You don't even need a chip anymore as of at least 4 (5?) years ago. Now you just play a song on the dashboard to unlock the hard drive, then plug the drive into a computer running a custom Linux bootcd, and it installs everything for you. All you need to do is open the console itself.

Did it this way after I decommissioned my OXbox when I got a 360 just to play around with it.

Comment Re:So?? (Score 2) 173

I worked in a library for a long time. The only way a book got thrown out is if it's condition was really bad, ie it was puked on or had a significant number of pages torn out. A book could potentionally be sent into storage but it was never thrown away for space, even books that we had ~200 copies of due to their popularity. And those books remained in the system and could be pulled out of storage if a patron wanted it. Financially, it's cheaper to keep it in storage and still let patrons check it out via book search than it would be to throw it away, and then spend money ordering it when a patron came in looking for it.

There were books on the shelf in the library I worked at that had been on the shelf, not checked out, for over 10 years. One book had the metal shelf end piece permanently outlined via the sun bleaching it into the cover.

Comment Re:Funding (Score 1) 1026

Except our overseas bases have nothing to do with projection because we already have nukes that do that for us. The vast majority of them are simply token presence in order to justify retaliation in case someone else attacks that country. The people we have stationed in South Korea aren't there to be a foothold, they're there to be wiped out if North Korea decides to become crazy enough to unleash their artillery onto SK and justify us retaliating instantly.

If a "big war" ever goes down again all of our overseas bases in hostile countries would be the first things wiped out. Any friendly countries would only need a day or so to set up a base for us in their borders, or for friendly countries to set up bases in ours.

Comment Re:Wishing won't make it so. (Score 1) 470

The issue with the "real internet" at the time is AOL was selling dialup for 20$ a month and the local phone company was selling it for 50$.

Although we learned as soon as we got a working Windows 95 computer that we could just connect in AOL, minimize the window, and fire up the browser/etc seperately.. not something that was really possible on the ol' Win 3.1 computer due to low RAM.

Comment Re:Shit like this annoys me (Score 1) 419

The issue is that 1) One of the largest retailers, Wal-Mart, will not sell an AO rated game. So even if MS, Sony and Nintendo allowed AO games to be licensed, you'd sell like 10 copies. 2) But on the other hand, they will sell unrated (ie, no ESRB involvement whatsoever) PC games. 3) You have to try REALLY REALLY hard to even get an AO rating from the ESRB. 4) So if you're making a game that you know for sure is going to be AO from the start, you might as well just make it for PC/Mac and sell it online anyway. However, I still do agree that a ratings system is kind of pointless when the "worst" rating isn't even usable.

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