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Games

The Psychology of Achievement In Playing Games 80

A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed — but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform — to demonstrate their talent or intellect. Others see them as opportunities to master — to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."
Education

Computer Games and Traditional CS Courses 173

drroman22 writes "Schools are working to put real-world relevance into computer science education by integrating video game development into traditional CS courses. Quoting: 'Many CS educators recognized and took advantage of younger generations' familiarity and interests for computer video games and integrate related contents into their introductory programming courses. Because these are the first courses students encounter, they build excitement and enthusiasm for our discipline. ... Much of this work reported resounding successes with drastically increased enrollments and student successes. Based on these results, it is well recognized that integrating computer gaming into CS1 and CS2 (CS1/2) courses, the first programming courses students encounter, is a promising strategy for recruiting and retaining potential students." While a focus on games may help stir interest, it seems as though game development studios are as yet unimpressed by most game-related college courses. To those who have taken such courses or considered hiring those who have: what has your experience been?
Portables

Asus Reveals the Eee Keyboard 312

El Lobo writes "Asus' success with its Eee line of netbooks might have come as a surprise, but the company is now determined to expand the Eee brand into every possible niche and form factor. Case in point: the insanely cool Eee Keyboard, which will surely bring a smile on the faces of those who remember the glory days of the home computer. Described as a fully functional PC with inset Qwerty key arrangement, the keyboard has a 5in touch screen that displays a suite of bespoke media controls or a Windows desktop."

Comment Program Parallelism? (Score 1) 88

One good choice is Cilk. It is freely available and easy to use: all you have to do is insert a few keywords into your C code, and function calls can be spawned onto another processor. The code itself is not dependent on the machine specifics (i.e. number of processors) because that is all handled by the Cilk runtime system. The main version is for SMPs and there is also a distributed version.

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