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Comment plan well, overestimate time (Score 2, Insightful) 438

Several years ago I did exactly what you are doing. I worked for several companies as a freelance web designer/developer. Here is what I learned: 1. Overestimate time demands. Use the 2x, 3x principle. For new projects figure out what you will need in terms of material resources. Break down projects into subparts and estimate the time it will take. For technology and projects you are familiar with double your time estimate. For new technology you are less familiar with triple the time estimate. If the learning curve is very steep use 4x estimate (avoid this). 2. Use a contract with your client based on 1 third up front, 2 thirds midway, and final payment on shipment of product. Specify this in writing and get it signed by their billing department. If they won't agree then consider another project to work on. 3. Consider your billing and internal planning such as flow charts for projects just as important as doing the actual work. A lot of new freelancers fail to do this and get burned. 4. If you use artists work or do your own graphics use sign off contracts to get your client's approval that the final design is acceptable. Most clients will at this point say, "It needs to be approved by marketing...," or something similar to this. This step can save you from redoing this endlessly for free. 5. Be assertive about following the above suggestions. Part of running your own business is sticking up for your rights. If you don't others will take advantage of you.

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