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Developer Panel Asks Whether AAA Games Are Too Long 342

Gamespot reports on a discussion at the Develop 2011 conference in which a panel of game designers debated whether recent big-budget releases like Heavy Rain and L.A. Noire were too long for a typical gamer's taste. Quoting: "'Gamers are losing patience,' said [Alexis Kennedy of Failbetter Games], when asked about his own experiences with Heavy Rain, 'so many people don't reach the end and lose the full impact of the story.' He wasn't complimentary of its narrative either, questioning the benefit of basing a game on long-form narrative such as film, resulting in a 'bastardized' storyline that doesn't quite work. ... The likes of social and casual games, particularly the cheap games available on mobile, have changed the expectations of gamers, the panel concluded. Since gamers are paying less money, there's less need to create 10-hour-plus gaming experiences, because consumers no longer feel shortchanged."

Comment Re:Before you all jump on the hate-them bandwagon. (Score 1) 352

It was actually meant as a bit of a sarcastic comment, since, after all, they have to listen to their own creations. Merit doesn't grow out of snobbery.

Good music is "hard to listen to", which means that on the first listening, you won't pick up all the subtle details in the rythm, undertones or even the lyrics.

Very true. Much in the same way that a fine piece of literature will not expose itself in the first [or first several] reads, quality music requires attention, on the parts of both the listener and the composer, to be fully appreciated.

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