Comment Re:Why? (Score 1) 113
He explained it in the comment: "there's less vertex data to generate and pass to the GPU"
This is false. If you're drawing a quad, you pass 4 vertices. If you draw 2 triangles forming a quad, you also pass 4 vertices (using a triangle strip and index buffer). The index buffer is not updated every frame, just once.
Comment Re:Very very poor article (Score 1) 113
On Windows, the GPU is driven by either DirectX or OpenGL. Native OpenGL ES drivers for Windows are ONLY needed for cross-platform development where applications destined for mobile devices are built and tested on Windows first.
That's a really good reason to have native OpenGL ES drivers IMHO. But why would you create an app on windows, and release it on any platform except windows?