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Games

Heavy Rain Previews Show Promise 84

As the February release date for Quantic Dream's Heavy Rain nears, several publications have gotten a chance for some hands-on time with the game and seem to be intrigued by what they saw. Quoting the Opposable Thumbs blog: "The game grabs you during the quiet moments where nothing 'happens.' When you look at a picture your child drew. When you're questioning someone about a crime. When you're trying to figure out how to react to a violent situation. The preview we were sent put me in different situations as I played a small handful of characters, and each one provided a few tiny moments that were surprising in terms of storytelling or subtlety." Eurogamer's previewer had a similar reaction: "To my great delight as well — Heavy Rain isn't a mature game because it has unhappy families and moody lighting, it's a mature game because it anticipates an adult response from the player and is prepared to receive it."

Comment Re:What a coincidence (Score 4, Interesting) 322

This just reeks of the problem with Google. They are sooo into themselves and into thinking that everyone smart works there. The reality is that far less than "all great programming brains" actually work at Google. I'd bet that not even 5% of the best programming brains work there - in fact, I'd bet that less than 1% even work there.

Google has become so cocky as of late that they think all the good people want to or do work there. That's just not the case.

We've recently hired 4 or 5 guys away from Google, and they are so into themselves for having worked at Google that they are almost impossible to work with. They think that they have some special 'rights' just because their resume says "google" on it. They are far from the most talented engineers where I work. But don't go telling them that.

The Media

MTV Bleeps Filesharing Software Names In Weird Al Video 395

An anonymous reader writes "We've all heard Weird Al Yankovic's 'Don't Download This Song,' which came out a couple years ago, but did you know that MTV is apparently so afraid that kids listening to the song will discover for the first time that file sharing offerings exist that in its video of the song, MTV bleeps out their names? There's a line in the song that lists out Morpheus, Grokster, Kazaa and Limewire (most of whom don't really exist any more), but for some reason MTV considers those names to be bleep worthy." Unless this is all one grand inside joke from Weird Al.
Music

MTV Launches Music Video Site 192

An anonymous reader writes "MTV Music has just launched a website where they offer over 16,000 music videos — like YouTube, but with fewer notices and DMCA takedowns. They've also set up development tools for third parties to incorporate the content into their own creations. Users creating accounts at the site face other challenges, however, such as the six separate agreements and privacy statements that must be accepted via a single checkbox. Thankfully, at the time of writing the MTV Music website was making this process easier on its Firefox 3 visitors by automatically checking the accept box whenever any agreement is viewed."

Comment Re:go with Perforce (Score 1) 667

Not even sure where to begin. But I guess I should start my response by qualifying how I've used Perforce, so that we can at least agree that I'm qualified to comment on it (which you assert I am not qualified to do).

I use Perforce at a Fortune 500 company, with over 3000 developers on the system. My particular project spans Linux for the back end (approximately 5mm lines of code), and uses Windows on the front end (another 2mm lines of code). Our developers span the globe, from the West Coast of the USA, to New York, to London, to Hong Kong, Australia.

So I think we can agree that I'm qualified to comment on the platform.

I do not work at Perforce, never have, don't own shares, etc. etc.

Quite a few of the arguments I see you have above are the religious ones - you'd prefer that your files are read/write 100% of the time. Perforce's model is that if you don't have the file checked out, then you can't touch it or change it. The reason it does this is that it wants to know exactly when you _started_ editing a file, so that that it can keep track of any changes that might come after you. Timestamps in the filesystem are not able to do this, so you have to tell revision control when you start editing.

OK, so the religion of read-only takes some getting used to, and it's different than 100% writable files. But the idea is pretty simple - don't ever edit a read-only file. Check it out, then edit it.

100% of the IDE integrations just do this for you, so if you are on an IDE it's pretty seamless. If you are in VI or emacs, you have to check the file out before you touch it.

If you don't agree with that religion, p4 is not for you.

Some of the commands you say are impossible are actually super simple, so let me clarify for anyone reading who wants to know how to do these things.

- Host bound "client-workspace"

This isn't true - just set the host to an empty string, and it works on any host.

- All state on the server

You'll have to let me know why this is a bad thing. So if you lose your local machine, you have EVERYTHING still in revision control? That sounds great.

- Branching

You state that branching is impossible and takes many commands, but that just isn't true.
o Create a branch
  p4 integrate dev/... branchname/...
  p4 submit branchname/...

o Merge between branches
  p4 integrate dev/... branchname/...
  p4 resolve branchname/... # resolve any conflicts
  p4 submit branchname/...

- Every file that was opened by another developer while you were also working on it will be marked as a conflict

Umm .. if you didn't change the file, then you probably never checked it out. If you checked it out because the read-only thing was bothering you, then just revert any unchanged files via:

  p4 revert -a ...

- There is no easy way to see which files have changed from the CLI

p4 opened ...

- Slow

I have to just plain disagree - given my project size, and the fact that we were on a WAN, it was very very fast. Our tree was enormous.

- Nullified changes

You don't really substantiate this with much information, so all I can say is that I haven't seen what you are referring to here.

- Actions take 5 to 10 seconds in CVS take 10 minutes in p4

Again, not much information here, but I've never seen p4 take time to do really much of anything. The only thing that can take a while is if you have to pull a 5 GB file over a slow network connection, then it's going to take a while in any revision control system. But that is just a network constraint, not a p4 constraint.

- You have to shell out good money

This is true.

However, given that Perforce is:
1. Fast
2. Easy to do branches and merges (FAR better at branching and merging than SVN, which doesn't really keep track of your branch - that's "your" job ...)
3. Integrates with tons of IDEs
4. Can handle absolutely huge code bases
5. Is quite popular and very well supported by the company, so there are add ons and a big developer community where you can get great information
6. Is extremely stable
7. Works fast on many platforms (Git is renowed for being very slow on Window$)

and much more. It's very solid choice. It does cost money though.

Programming

How Should I Teach a Basic Programming Course? 452

riverman writes "I have been 'provisioned' at the school where I work to teach a new Computer Science/Programming course. I'm supposed to be teaching everything from the very-very basics (i.e. where that myspace thing is in your computer monitor, and how it knows who your friends are) to the easy-advanced (i.e. PHP classes and Python/Google App Engine). I'm an experienced programmer, but I'm not sure where to start — I could easily assume that my students know something basic they don't. Are there any resources on the internet that could help me find a solid curriculum? What are your suggestions?" I'm sure many of us have gone through intro-level programming courses of some sort; what are some things your teacher or professor did that worked well, and what didn't work at all?

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