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Comment Look Further (Score 1) 23

Yes, wel, that is what one does, look for patterns in the data. But the idea is that the data is a good representation of the real world, and that the patterns you find can be generalised to something useful. If you are just drawing conclusions from whatever your machine learning algorithm finds in the data, you need to look over your method, research questions and evaluation.

(Discalimer, the article doesn't give any details, and briefly mentions astronomy and biomedical research, areas I am not too familiar with, but I would think that what I mentioned is common practice in all scientific research.)

Facebook

Submission + - Facebook Confirms Data Breach (thenextweb.com)

another random user writes: A researcher by the name of Suriya Prakash has claimed that the majority of phone numbers on Facebook are not safe. It’s not clear where he got his numbers from (he says 98 percent, while another time he says 500 million out of Facebook’s 600 million mobile users), but his demonstration certainly showed he could collect countless phone numbers and their corresponding Facebook names with very little effort.

Facebook has confirmed that it limited the Prakash’s activity but it’s unclear how long it took to do so. Prakash disagrees with when Facebook says his activity was curtailed.

Microsoft

Microsoft Research Takes On Go 175

mikejuk writes "Microsoft Research has used F# and AI to implement a consumer-quality game of Go — arguably the most difficult two-person game to implement. They have used an interesting approach to the problem of playing the game, which is a pragmatic cross between tree search with pruning and machine learning to spot moves with a 'good shape.' The whole lot has been packaged into an XNA-based game with a story."
PC Games (Games)

Minecraft Reaches Beta Status, Price Goes Up 279

Eric writes "After over a year of development, Minecraft has hit Beta status today. Minecraft was developed for about a week before its public release on May 17, 2009. With the new milestone, the price of the game has increased to €14.95; when Minecraft moves beyond beta status, it will sell for €20.00. The beta is more focused on polish and content. The aim is to add proper modding support via a stable API, some kind of non-intrusive narrative to help drive the game experience early on, and a late-game goal. Updates will be less frequent, so as to make sure stability is maintained thanks to more extended testing. Despite this, there have already been two beta releases: client and server Beta 1.0 followed quickly by client 1.0_01."
Image

New York To Spend $27.5 Million Uncapitalizing Street Signs 322

250,000 street signs in New York City feature street names in capital letters only, which is not the national standard. Having no other issues on the table, The New York City Department of Transportation has decided to fix the problem and put up proper signs featuring both capital and lower-case letters at a cost of $27.5 million. The Transportation Department hopes to have the job completed by 2018 with 11,000 of the most important improperly capitaled signs fixed by the end of the year. Catastrophe averted.
Games

Game Industry Vets On DRM 372

An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. "Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure. You can see how many people are cracking and uploading your game, but tracking downloads is harder. It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway. People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway." Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM. Richard Wilson of TIGA feels that customers should be adequately warned before buying a game that uses DRM, but makes no bones about the opinion that the resale of used games is not something publishers should worry about.
NASA

Dying Man Shares Unseen Challenger Video 266

longacre writes "An amateur video of the 1986 Space Shuttle Challenger explosion has been made public for the first time. The Florida man who filmed it from his front yard on his new Betamax camcorder turned the tape over to an educational organization a week before he died this past December. The Space Exploration Archive has since published the video into the public domain in time for the 24th anniversary of the catastrophe. Despite being shot from about 70 miles from Cape Canaveral, the shuttle and the explosion can be seen quite clearly. It is unclear why he never shared the footage with NASA or the media. NASA officials say they were not aware of the video, but are interested in examining it now that it has been made available."

Apple Orders 10 Million Tablets? 221

Arvisp writes "According to a blog post by former Google China president Kai-Fu Lee, Apple plans to produce nearly 10 million tablets in the still-unannounced product's first year. If Lee's blog post is to be believed, Apple plans to sell nearly twice as many tablets as it did iPhones in the product's first year."
Idle

Hand Written Clock 86

a3buster writes "This clock does not actually have a man inside, but a flatscreen that plays a 24-hour loop of this video by the artist watching his own clock somewhere and painstakingly erasing and re-writing each minute. This video was taken at Design Miami during Art Basel Miami Beach 2009."
Open Source

Linux Kernel 2.6.32 Released 195

diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."
Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."

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