It's the same situation as for the DRM. The pirates and crackers get better game experience with no limitations like required Internet access (for a non-online game) or like this absurd idea of just one single play through.
What are we paying customers paying for really? Punishments?
I'd like to buy your game - please punch me in the face.
Ironically, by making this outcry they bring alot of attention to the fact that Silverlight was missing from the demo - something I didn't even think about. After this piece of news I am even more inclined to believe that Silverlight is just a passing thing.
...in Sweden we got it wrong and thought we would be judged by the jury of our peers and therefore started the Pirate Bay.
OK, so I stole that joke: http://xkcd.com/553/
I agree fully. The total lack of commercial games on Linux is what broke the use of Linux as a desktop for me. Just recently Civilization 5 came out and I would like to play it with ease without having to figure out how to run it through Wine every time (and new games are particulary problematic on Wine).