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Comment so... (Score 1) 22


Seems to be three main points, but I'm not sure any are particularly groundbreaking..

1) Online magazines get information first , but often seem amateur and lack background depth.

Not sure this is anything inherent in the medium. Would Famitsu writers writing reduce in quality merely because it was published online. It's more a commentary on the state of the industry, with online magazine subscriptions still being out of favour with the public.

2) Online gaming is not recognised in current statistics.

But hardly an underground movement in gaming is it. A good deal of big cash projects are underway from most mainstream developers.. who DOESN'T have a MMORPG these days?

3) Gaming genres are subdividing and reveiwers will find it harder to cover all the niche interests.

True enough, but the arising of (niche) celebrity status for writes, artists, and voice artists mentioned in the article mereley suggests magazines take time to list the credits for each game so fans can follow their developers. Similarly to films, people may follow an actor, director or writer and it only requires the reviewer to mention the names involved, and comment on the quality of the experience on offer.

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