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Businesses

Single-Player Game Model 'Finished,' Says EA Exec 439

Frank Gibeau, label president for EA Games, recently spoke with Develop about the publisher's long term development strategy. Gibeau thinks developing major games without multiplayer modes is a passing fad: "...it’s not only about multiplayer, it’s about being connected. I firmly believe that the way the products we have are going, they need to be connected online. ... I volunteer you to speak to EA’s studio heads; they’ll tell you the same thing. They’re very comfortable moving the discussion towards how we make connected gameplay – be it co-operative or multiplayer or online services – as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out. I think that model is finished. Online is where the innovation and the action [are] at."
Image

Firefighters Let House Burn Because Owner Didn't Pay Fee 2058

Dthief writes "From MSNBC: 'Firefighters in rural Tennessee let a home burn to the ground last week because the homeowner hadn't paid a $75 fee. Gene Cranick of Obion County and his family lost all of their possessions in the Sept. 29 fire, along with three dogs and a cat. "They could have been saved if they had put water on it, but they didn't do it," Cranick told MSNBC's Keith Olbermann. The fire started when the Cranicks' grandson was burning trash near the family home. As it grew out of control, the Cranicks called 911, but the fire department from the nearby city of South Fulton would not respond.'"
Classic Games (Games)

Where Are the Joysticks For Retro Gaming? 262

Doctor O writes "With all those nice emulators for classic gaming around (such as MAME, VICE or Stella) I want to establish monthly retro gaming evenings with some friends. The problem is I can't find any good joysticks for that purpose. There's a new version of the legendary Competition Pro, but judging from the many one-star reviews on Amazon, it's terrible. I found the USB version of the classic Atari Joystick, but it doesn't seem to be available and would have prohibitive shipping costs to Germany anyway. So, Slashdot to the rescue — where are the suitable USB joysticks for retro gaming?"
Image

The "King of All Computer Mice" Finally Ships 207

An anonymous reader writes "The much-anticipated, much-mocked 18-button joystick mouse from WarMouse is now shipping. The press release features an impressive set of user quotes from game designer Chris Taylor, new SFWA president John Scalzi, and a doctor who runs a medical software company. Crazy or not, it's obviously more than just a gaming mouse."
Software

Preserving Virtual Worlds 122

The Opposable Thumbs blog has an interview with Jerome McDonough of the University of Illinois, who is involved with the Preserving Virtual Worlds project. The goal of the project is to recognize video games as cultural artifacts and to make sure they're accessible by future generations. Here McDonough talks about some of the technical difficulties in doing so: "Take, for example, Star Raiders on the Atari 2600. If you're going to preserve this, you've got a couple of problems. The first is that it is on a cartridge that is designed to work on a particular system that is no longer manufactured. And as long as you've got a hardware dependency there, you're really not going to be able to preserve this material very long. What we have been looking at is how feasible is it for things that fundamentally all have some level of hardware dependency there — even Doom has dependencies on DLLs with an operating system, and on particular chipsets and architectures for playing. How do you take that and turn it into something that isn't as dependent on a particular physical piece of hardware. And to do that, you need information about that platform. You need technical specifications that allow you to basically reproduce a virtualization that may enable you to run the software in its original form in the future. So what we're trying to do is preserve not only the games, but preserve the knowledge that you would need to create a virtualization platform to play the game."
Handhelds

Apple Reverses iPad "No Cash Purchase" Policy 377

ZipK writes "After a few days of bad publicity, Apple has reversed its no cash purchase policy, explaining that the policy was originally implemented to limit the number of iPads an individual could buy during the introductory period of short supply. Now that supply has caught up with demand — and the story has hit front pages and gained national attention — Apple has reversed its policy, and taken the opportunity to put a bow on the story by giving the formerly scorned Diane Campbell a free iPad."

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