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Role Playing (Games)

Aion Servers To Merge, XP Grind Softened 108

Massively reports that NCSoft's fantasy MMO Aion will soon be getting a round of server mergers to balance player populations and shore up in-game economies. A newsletter from Aion producer Chris Hager also brought word that character transfers will be an option starting in June, and NCSoft will be "offering them to all of our players for free for a limited time." This is happening in the lead-up to the game's 1.9 patch, due on June 2, which contains a number of measures to make the XP grind a bit less harsh (among other things; patch notes). They're creating more quests, increasing XP rewards from existing quests, and implementing a system that "grants you experience bonuses as you continue to play."
Operating Systems

Submission + - FreeBSD 7.1 released (freebsd.org)

Sol-Invictus writes: The FreeBSD Release Engineering Team is pleased to announce the availability of FreeBSD 7.1-RELEASE. This is the second release from the 7-STABLE branch which improves on the functionality of FreeBSD 7.0 and introduces some new features. Some of the highlights: * The ULE scheduler is now the default in GENERIC kernels for amd64 and i386 architectures. The ULE scheduler significantly improves performance on multicore systems for many workloads. * Support for using DTrace inside the kernel has been imported from OpenSolaris. DTrace is a comprehensive dynamic tracing framework. * A new and much-improved NFS Lock Manager (NLM) client. * Boot loader changes allow, among other things, booting from USB devices and booting from GPT-labeled devices. * The cpuset(2) system call and cpuset(1) command have been added, providing an API for thread to CPU binding and CPU resource grouping and assignment. * KDE updated to 3.5.10, GNOME updated to 2.22.3. * DVD-sized media for the amd64 and i386 architectures
Microsoft

How Sony's Development of the Cell Processor Benefited Microsoft 155

The Wall Street Journal is running an article about a recently released book entitled "The Race for a New Game Machine" which details Sony's development of the Cell processor, written by two of the engineers who worked on it. They also discuss how Sony's efforts to create a next-gen system backfired by directly helping Microsoft, one of their main competitors. Quoting: "Sony, Toshiba and IBM committed themselves to spending $400 million over five years to design the Cell, not counting the millions of dollars it would take to build two production facilities for making the chip itself. IBM provided the bulk of the manpower, with the design team headquartered at its Austin, Texas, offices. ... But a funny thing happened along the way: A new 'partner' entered the picture. In late 2002, Microsoft approached IBM about making the chip for Microsoft's rival game console, the (as yet unnamed) Xbox 360. In 2003, IBM's Adam Bennett showed Microsoft specs for the still-in-development Cell core. Microsoft was interested and contracted with IBM for their own chip, to be built around the core that IBM was still building with Sony. All three of the original partners had agreed that IBM would eventually sell the Cell to other clients. But it does not seem to have occurred to Sony that IBM would sell key parts of the Cell before it was complete and to Sony's primary videogame-console competitor. The result was that Sony's R&D money was spent creating a component for Microsoft to use against it."

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