Comment Here's an interesting celular automaton (Score 2, Interesting) 231
Check out this cellular automaton which I made which makes some cool graphics:
www.geocities.com/enriqueeder/trip.html
Each pixel is a cell in the automaton. Each cell has 3 quantities each of which has a value between 0 and 255. The quantities correspond to the amount of red, green and blue in the color of the cell.
The color of each cell in the next frame of the simulation depends on its current color and the color of its neighbors in the current frame. The rule is that each quantity (red, green and blue) has an enemy or inhibitor quantity. For example green is by default the enemy of red, so the more green a cell's neighbors have in the current frame, the less red that cell will have in the next frame. Red is also the enemy of blue, and blue is the enemy of green. So each quantity has an enemy.
The simulation is seeded with a randomly colored cell by clicking on the black screen. To run the simulation, click the Go button. To stop it, click the Stop button. To advance just one frame click the Step button.
If you click the Design button, a window will pop up where you can modify the parameters of the calculation. The Neighbors amount determines how much the amount of the enemy quantity in a cell's neighbors affects that cell in the next frame. The Self amount determines how much the cell stays true to its current color. The Enemy amount affects how much one quantity is affected by its enemy quantity. The Direction button flips the quantities' enemies.
The unexpected result is trippy swirling patterns as red chases green, green chases blue and blue chases red.
www.geocities.com/enriqueeder/trip.html
Each pixel is a cell in the automaton. Each cell has 3 quantities each of which has a value between 0 and 255. The quantities correspond to the amount of red, green and blue in the color of the cell.
The color of each cell in the next frame of the simulation depends on its current color and the color of its neighbors in the current frame. The rule is that each quantity (red, green and blue) has an enemy or inhibitor quantity. For example green is by default the enemy of red, so the more green a cell's neighbors have in the current frame, the less red that cell will have in the next frame. Red is also the enemy of blue, and blue is the enemy of green. So each quantity has an enemy.
The simulation is seeded with a randomly colored cell by clicking on the black screen. To run the simulation, click the Go button. To stop it, click the Stop button. To advance just one frame click the Step button.
If you click the Design button, a window will pop up where you can modify the parameters of the calculation. The Neighbors amount determines how much the amount of the enemy quantity in a cell's neighbors affects that cell in the next frame. The Self amount determines how much the cell stays true to its current color. The Enemy amount affects how much one quantity is affected by its enemy quantity. The Direction button flips the quantities' enemies.
The unexpected result is trippy swirling patterns as red chases green, green chases blue and blue chases red.