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Classic Games (Games)

Super Mario Bros. 3 Level Design Lessons 95

An anonymous reader writes with this excerpt from Significant Bits about how the early level design in Super Mario Bros. 3 gradually introduced players to the game without needing something as blatant and obtrusive as a tutorial: "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional. The game doesn't have any forced hand-holding, and it isn't afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."

Comment Re:Transparent Windows: learn from Apple's Mistake (Score 1) 731

I've heard it pronounced both ways, and both Dictionary.com http://dictionary.reference.com/search?q=niche and Merriam-Webster online verified that they are both correct. http://www.m-w.com/dictionary/niche will even give you a pronounciation in audio form to verify that it's pronounced both ways, along with the phonetic spelling of the word, also both ways.

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