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Comment Re:So why not (Score 1) 149

This game is a new AAA development built in Unreal Engine 4. The goal was not to port the originals, but to build a truly new game in the Descent universe that has core gameplay like the originals with many new features that gamers expect.

The new software and artwork will probably belong to these guys. I don't think it will change the ownership of the original assets, since all of the assets in the new game will be totally new.

Comment Re:Multiplayer focus (Score 1) 149

The leads (Wingman and Rob) mentioned this in one of their discussions with the community. Basically, modern multiplayer games are less costly than modern single-player games. The plan was always to build a large single-player campaign, but they had to keep the cost low for Kickstarter and that required a scope-of-work that meant they could only include a short single-player campaign for the cost of the KS. The hope is to expand the SP component as they sell more. From the FAQ on the KS page: "Yes, single-player is a part of our roadmap."

Comment Re:How did they get the OK for this? (Score 1) 149

Interplay approached the lead (Wingman) because he was working on a "Descent-inspired" game. Nobody's entirely sure why, other than possibly Wingman's past track record of making AAA games and reputation for community-involvement. They worked out some kind of licensing agreement and the game became an official Descent title.

Submission + - 1990es hit game "Descent" gets a reboot (kickstarter.com)

boll writes: A bunch of Star Citizen alumns have taken it upon themselves to resurrect the hit game franchise "Descent" backed by a Kickstarter campaign. If you are a semi-oldtimer on the PC gaming scene, you may fondly remember how the original "Descent" was among the first to provide 6 genuine degrees of freedom during intense late night LAN gaming sessions.

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