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Comment Erm...methinks he was wrong about motivations (Score 1) 1134

I think the original poster was wrong about pretty much all he said re sony's designs of the game in order to milk money and disregard players.

Anyone remember MUDs? The free predecessors to MMORPGs that people coded and ran for fun? They also had obscene mobs with rare drops. And player interaction and arguments that were left alone with no intervention, as they were often hard to verify, and too much of it was grey area. And they never ended, and hade quests with "timesinks". For balancing issues, etc, changes were made by the coders with no advance notice and which often drastically changed or nerfed things.

There was no money factor for the developers, they didn't tweak the things to be addictive -- they were just that way by nature of the type of game they were. Sony simply made a mud (tons of the emotes etc are taken from stock MUD code, for god's sake) and put it online. Anyone who played one would know what I mean, I'd wager. A lot went into development, the servers are huge, and sure, they charge for it. But they put it up as a MUD, made it available -- you want to play it, you play it, that simple. They're not trying with all their might to screw people. Get over it and have a little fun, eh? 8)

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