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Comment Re:Poor Final Fantasy... (Score 1) 130

Some users can actually be put off if maintaining and remembering stats seems like too much of a chore, which is where most Japanese-style RPGs pull in those users."

Don't get me wrong, I don't want lots of stats. Personally, I appreciate a fun system that is as simple as possible. I'm just saying whatever stats you have, you better make them very apparent to the player.

If the goal of a RPG developer is to make the simulation as "real" as possible..."

That's not the case. The role of any game designer is to make the game enjoyable and accessible to the audience. That almost always means sacrificing realism. Or do you really want your avatar to have to take pee breaks every few hours?

"It could actually make the game more challenging IMHO; Users would take more precaution and give some decisions more thought."

Yes, it would definitely make it more challenging, but not in a good way. If you don't show health, or damage done, then whether the character lives or dies when hit is completely random to the player. The game is essentially reduced to a slot machine. You might try to show it other ways, like making the character appear bloody when damaged, but that's just another way of showing hitpoints. Like I said, I'm fine with trying to show stats in other ways, as long as you show them *clearly*.

Note that I am only speaking about stats for the player's avatar. Other players or NPC stats can be hidden for good effect.

/game designer

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