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PlayStation (Games)

Final Fight Brings Restrictive DRM To the PS3 240

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. "
Piracy

Sony Joins the Offensive Against Pre-Owned Games 461

BanjoTed writes "In a move to counter sales of pre-owned games, EA recently revealed DLC perks for those who buy new copies of Mass Effect 2 and Battlefield: Bad Company 2. Now, PlayStation platform holder Sony has jumped on the bandwagon with similar plans for the PSP's SOCOM: Fireteam Bravo 3. '[Players] will need to register their game online before they are able to access the multiplayer component of the title. UMD copies will use a redeemable code while the digital version will authenticate automatically in the background. Furthermore ... anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."
Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
Media

Lack of Manpower May Kill VLC For Mac 398

plasmacutter writes "The Video Lan dev team has recently come forward with a notice that the number of active developers for the project's MacOS X releases has dropped to zero, prompting a halt in the release schedule. There is now a disturbing possibility that support for Mac will be dropped as of 1.1.0. As the most versatile and user-friendly solution for bridging the video compatibility gap between OS X and windows, this will be a terrible loss for the Mac community. There is still hope, however, if the right volunteers come forward."
Handhelds

Submission + - United Lemur Announces $30,000 Puzzllotto Prize (unitedlemur.org)

dlpasco writes: "United Lemur is offering a bounty of up to $30,000 US to the first person to solve their upcoming iPhone game, Puzzllotto. The game, styled after titles such as Myst and Zork, will be available in the iPhone App Store later this week for $4.99. 10% of the sales revenue from the game will go to the Madagascar Fauna Group. At this point, only US citizens may participate in the contest but it has been stated that UL wishes to make future events world wide."
Handhelds

Man Claims iPod Set His Pants Aflame 270

alphadogg writes to mention that an Atlanta man is claiming an iPod Nano actually caught fire in his pants creating flames that lasted 15 seconds and reached up as far as his chest. Apple hasn't responded to the claims yet other than sending him a packet to return the iPod.

Comment Re:Executive summary (Score 0) 979

To my mind, the primary problem is not physics, but politics.

Bring ringing back projects like Orion would be a great start towards space colonization.

Systems like Orion do not suffer from the high-ISP-but-thrust-measured-in-mouse-farts problems typically encountered in electrical propulsion. This is because, basically, spacecraft like Orion just detonate nuclear bombs and ride the shock wave. A system like Orion is technically achievable now, it's just bloody expensive.


I'd also like to make a point about the thrust/efficiency trade off mentioned in the essay. Nuclear fusion propulsion, particularly pulse detonation models like Orion, are capable of interstellar travel within 'reasonable' amounts of time.

My degrees are in astronautical engineering, and one of my graduate research projects involved doing a constant thrust trajectory analysis from the earth to jupiter using a nuclear fusion propulsion system. The trip took two weeks assuming 50% higher thrust (higher than that and the solution wouldn't converge, and I didn't have time to write a stiff equation solver).

Antimatter has been produced for at least a decade, eventually perhaps at levels sufficient to open up other new doors for us.

Furthermore, I expect major breakthroughs in physics in our lifetime. No one can explain how gravity works or why objects have inertia now: as we learn more about how they work our fundamental assumptions about physical limitations may change as well.

Everyone "knew" that it was impossible to exceed the speed of *sound* at one point in time because mathematical models demonstrated that one's drag became infinite as objects passed through Mach 1. The equation uses the same form as the Lorentz equation that mathematically 'proves' that FTL is impossible.

Mathematical models are just that: models. They can be flawed, particularly around singularities.

-Daniel Pasco
Independent Media Project
Sound. Words. Motion
http://imp.fm/

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