Comment Re:I feel a great disturbance in the force... (Score 3) 375
Isn't it amusing, though, that the company John Romero started after leaving id Software actually produced more good games than id has produced since Romero was forced out?
I realize that Romero didn't work directly on the "good" Ion Storm games, but it's still interesting. Ion Storm put out Deus Ex, Anachronox, and Thief: Deadly Shadows. These are three well regarded games.
The quality of id Software's post Romero releases is debatable at best. Quake II was basically a map pack for Quake with insipid level and monster design. Quake III was a stripped down multiplayer only game that never appealed to wide audience of gamers like Doom and Quake (hint: people actually like good single player campaigns and expect them in addition to multiplayer components). Nobody bought Quake III's expansion pack, and the servers were empty from day one. Doom 3 failed to capture the magic of the original games.
Rage was a commercial and critical disaster. John Carmack might be a brilliant software engineer, but Rage was a mess even on a technical level. The game's texture pop-in was horrible; it's the first game where you can look at a technical direction Carmack went and confidently state that he made a bad decision. It's staggering that they took seven years to develop such a mediocre, technically flawed game.
The upcoming Doom 3: BFG Edition will be a poor seller; who wants to pay almost full price for an eight year old game? Unless their next game is a huge hit, id Software is in major trouble.