Comment Re:Accurately (Score 1) 126
The problem is easier to solve than you think.
The AI attacker side knows where his friendly force are in the 1st place. Just designate kill-zone / no-fire-zone, and instruct friendly force to never enter the kill zone. Everything that moves in kill-zone is a "valid military target" for lulz.
Alternatively one can use various electronic friend-or-foe identification, but this will leads to communication complexities and spoofing issue.