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Comment Re:dev IE9 and dev FF vs release Chrome? (Score 1) 358

No reason to see anything sinister in that; in terms of JS performance which is all this article tests the latest dev build of chrome wouldnt give significantly different results.

Everyone that is going to read a browser JS performance test article already knows who the winner is, the IE9 results are what we click on it for - arent they?

Google

Google Bringing HTML5 To Gmail 112

angry tapir writes "In keeping with Google's enthusiasm for the emerging HTML5 standard, many upcoming features of the company's Gmail Web-based e-mail service will be rendered in HTML5. One feature that the Gmail design team is now working on is the ability to drag files from the desktop into the browser. Gmail will also make use of HTML5's database standards. Currently the e-mail service uses Google Gears to store mail for offline reading, but over time that will migrate to the HTML5 standards."
Censorship

China Explains Internet Situation In Whitepaper 115

eldavojohn writes "In a new whitepaper, China has declared the Internet to be 'the crystallization of human wisdom' and officially issued what appears to be a defense of its policies on Web censorship, while at the same time making contradicting statements like 'Chinese citizens fully enjoy freedom of speech on the Internet' and (in the same paper) 'Laws and regulations clearly prohibit the spread of information that contains content subverting state power, undermining national unity, [or] infringing upon national honor and interests.' The paper also claims some questionable superlatives such as 'China is one of the countries suffering most from hacking.' On the positive side, this 31-page document might be offered as an operating guide for businesses, like Google, looking to understand exactly what the law is surrounding the Internet in China. The document is a rare glimpse of transparency in China's regulations."
Wine

Wine 1.2 Release Candidate Announced 165

An anonymous reader writes "After evolving over 15 years to get to 1.0, a mere 2 years later and Wine 1.2 is just about here. There have been many many improvements and plenty of new features added. Listing just a few (doing no justice to the complete change set): many new toolbar icons; support for alpha blending in image lists; much more complete shader assembler; support for Arabic font shaping and joining, and a number of fixes for video rendering; font anti-aliasing configuration through fontconfig; and improved handling of desktop link files. Win64 support is the milestone that marks this release. Please test your favorite applications for problems and regressions and let the Wine team know so fixes can be made before the final release. Find the release candidate here."
Image

Website Sells Pubic Lice 319

A British website called crabrevenge.com will help you prove that there is literally nothing you can't find online by selling you pubic lice. A disclaimer on the site says the creators "do not endorse giving people lice," and the lice are for "novelty purposes only." The company also boasts about a facility "where we do all of our parasite husbandry and carefully considered selective breeding." Three different packages are available: "Green package - One colony that can lay as many as 30 eggs for about $20. Blue package - Three colonies to share with your friends or freeze a batch or two for about $35. Red package - A vial of 'shampoo-resistant F-strain crabs' which can take up to two weeks to kill for about $52."
Games

Ubisoft's Constant Net Connection DRM Confirmed 631

A few weeks ago we discussed news of Ubisoft's DRM plans for future games, which reportedly went so far as to require a constant net connection, terminating your game if you get disconnected for any reason. Well, it's here; upon playing review copies of the PC version of Assassin's Creed 2 and Settlers VII, PCGamer found the DRM just as annoying as you might expect. Quoting: "If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected. The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers.' The game stopped, and I was dumped back to a menu screen — all my progress since it last autosaved was lost."

Comment Another meaningless survey (Score 3, Informative) 360

Rather meaningless really. Of the 1319 responses to an online questionaire 1.2% (yes, thats a whole 16 people) were deemed to be "addicts". "Many" of those were deemed to be depressed. Whats that a whole 10 people?

Noone ever answers these things less than 100% honestly, do they?

Smells more like they asked their questions, stated the conclusions they were hoping to prove but failed utterly at having the data to back them up.

Microsoft

Visual Studio 2010 Forces Tab Indenting 390

An anonymous reader writes "For years, Microsoft has allowed Visual Studio users to define arbitrary tab widths, often to the dismay of those viewing the resultant code in other editors. With VS 2010, it appears that they have taken the next step of forcing tab width to be the same as the indent size in code. Two-space tabs anyone?"
PC Games (Games)

OnLive Gaming Service Gets Lukewarm Approval 198

Vigile writes "When the OnLive cloud-based gaming service was first announced back in March of 2009, it was met with equal parts excitement and controversy. While the idea of playing games on just about any kind of hardware thanks to remote rendering and streaming video was interesting, the larger issue remained of how OnLive planned to solve the latency problem. With the closed beta currently underway, PC Perspective put the OnLive gaming service to the test by comparing the user experiences of the OnLive-based games to the experiences with the same locally installed titles. The end result appears to be that while slower input-dependent games like Burnout: Paradise worked pretty well, games that require a fast twitch-based input scheme like UT3 did not."

Comment These days all the good names are taken (Score 1) 512

Any attempt to find websites relating to or even mentioning this language (or the alleged book on it) yesterday completely failed: in fact the only sign of it was on a bug report against Google's Go complaining over the name. These days finding a usable name for anything is bordering on impossible, someones 5minute project from years ago thats been long since abandoned can safely be ignored.
Databases

Submission + - MySQL hits $50 million revenue, plans IPO

Anonymous Coward writes: "SANTA CLARA, Calif. — MySQL, purveyor of the open-source database of the same name, is on the road to becoming a publicly traded company, bolstered by $50 million in revenue in 2006.

"It's still in the pipeline," Chief Executive Marten Mickos said of the plan to hold an initial public offering of his company's stock. He declined to discuss when the company planned to go public, but said, "We're making good progress, doing all the things we need to get done."

"We're not trying to eat Oracle's lunch. We're trying to eat their dessert." — Marten Mickos, CEO, MySQL

http://news.com.com/MySQL+hits+50+million+revenue% 2C+plans+IPO/2100-7344_3-6179290.html?tag=nefd.top "
Television

Submission + - TV delays drive viewers to piracy

Astat1ne writes: The Register has a story about the delays Australian TV viewers are experiencing with overseas-produced series and how it is driving many of them to download the shows via BitTorrent and other peer-to-peer networks. From the story: "According to a survey based on a sample of 119 current or recent free-to-air TV series', Australian viewers are waiting an average of almost 17 months for the first run series' first seen overseas. Over the past two years, average Australian broadcast delays for free-to-air television viewers have more than doubled from 7.9 to 16.7 months." According to the article, the situation is compounded by the fact that Australian viewers are unable to download legal copies of the episodes from the US iTunes website and are turning to unauthorised means to get copies of their favorite shows.

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