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Comment You can't port Direct3D to linux (Score 3) 188

You can't "just port Direct3D to linux", because D3D is carefully licensed and protected by Microsoft. The reason they switched to D3D-only is because OpenGL doesn't have the features Sweeney wanted, and he told Microsoft to add such features to D3D. OpenGL's ARB just can't implement new features and versions of OpenGL as quickly as Microsoft can add new features to D3D, due to organization structure and manpower.

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