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Seinfeld's Good Samaritan Law Now Reality? 735

e3m4n writes "The fictitious 'good samaritan' law from the final episode of Seinfeld (the one that landed them in jail for a year) appears to be headed toward reality for California residents after the house passed this bill. There are some differences, such as direct action is not required, but the concept of guilt by association for not doing the right thing is still on the face of the bill."

Comment Re:Two things. (Score 3, Informative) 278

While you seem to have some industry experience, I think you perhaps write off the iPhone a little too easily. I can certainly see some parallels with Apple's Mac strategy in the 80's, but they have done a lot of things right (from a dev point of view), and are seeing success accordingly. 100k apps and rising speaks for itself really.

I agree that the iPhone has a small marketshare of total mobile phones, however the vast majority of mobile applications (where a web app won't do), are targeted towards smartphones. As you can see on this graph, the iPhone is currently in third place with around 13% marketshare. Not insignificant, and not bad at all for just over 2 years on the market.

As another poster mentioned, Apple has made it very easy to sell and buy Apps on this device, so most people that own an iPhone will spend money on Apps. Contrast this to Symbian where it takes a pretty dedicated and sometimes technical user to buy and install an application.

So, in the "real world" the iPhone is quite a dominant force already. It may yet prove to be a fad, and the mobile industry does move very fast, but I don't think so. I am personally seeing an increasing amount of consulting requests specifically iPhone related, and interest from corps is sky high.

With regards to your Java point; J2ME is nice (sometimes ;-), and it certainly has the largest install base of any mobile language, but the sad reality is that it is nowhere near "write once, run anywhere". For a cross platform J2ME mobile project, you will usually spend at least 50% of your project time porting and getting things running on devices that all implement it a little differently and have their own quirks. So supporting the majority of smartphones (Symbian, Blackberry, Win Mo and iPhone) will require a lot of specialised code anyway (unless you use a cross platform framework, but that has it's own drawbacks).

All iPod Touches and iPhones are essentially the same (barring some hardware differences like processor speed, bluetooth, etc), and an App written for one will almost always run on any other (I have had some obscure issues that crop up between different models, but nothing of significance). This is heaven from a dev's point of view!

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Submission + - Carmack speaks on ray tracing, future id engines (pcper.com)

Vigile writes: As a matter of principle, when legendary game programmer John Carmack speaks, the entire industry listens. In a recent interview he comments on a multitude of topics starting with information about Intel, their ray tracing research and upcoming Larrabee GPU. Carmack seems to think that Intel's direction using traditional ray tracing methods is not going to work and instead theorizes that using ray casting to traverse a new data structure he is developing is the best course of action. The "sparse voxel octree" that Carmack discusses would allow for "unique geometry down to the equivalent of the texel across everything." He goes on to discuss other topics like the hardware necessary to efficiently process his new data structure, translation to consoles, multi-GPU PC gaming and even the world of hardware physics.

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