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Games

Review Scores the "Least Important Factor" When Buying Games 169

A recent report from a games industry analyst suggests that among a number of factors leading to the purchase of a video game — such as price, graphics and word of mouth — the game's aggregated review score is the least important measure. Analyst Doug Creutz said, "We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game. We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by 'grade-grubbing' after the fact."

Comment Re:The One Million Nodes Slashdot Story (Score 1) 5

It was that slashdot article that lead me to E2 originally; interesting that gaining a million nodes since then sounds like a lot, until you think of it as merely doubling in size. Of course, there's a question as to how many writeups specifically there are, as 'everything is a node'; and whether that's more than double what we had in 2001 (or have kept from then, perhaps).

Comment Re:No, just very, very difficult to do right. (Score 1) 320

You consider obtaining the data content and algorithms by physically dismantling the chip, but I think the whole point of PUFs is that the physical structure of the chip is part of its data content, and thus would also have to be recorded in a reproducible fashion in order to clone.

There was a talk on this at last year's Elliptic Curve Crypto workshop by Pim Tuyls of Philips, but the slides aren't available online (the problem of working in industry instead of academia I guess- everyone elses are available). Doesn't take long to google up papers on the theoretical basis, but I can't rememeber how far along they were at the hardware level unfortunately.

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