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Games

Review Scores the "Least Important Factor" When Buying Games 169

A recent report from a games industry analyst suggests that among a number of factors leading to the purchase of a video game — such as price, graphics and word of mouth — the game's aggregated review score is the least important measure. Analyst Doug Creutz said, "We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game. We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by 'grade-grubbing' after the fact."
Music

Rock Band To Allow Independent Artists To Add Their Own Songs 57

Bakkster writes "Independent artists will be able to use the XNA Creator's Club to produce the Rock Band note-charts for their music and sell them in game later this year. Bands will use their original song masters and generate a MIDI file that produces the game 'gems' to which players can follow along. Tracks must pass a review process with other XNA members, and then a final approval from MTV Games. Songs will be sold for between 50 cents and $3, with the artist getting a 30% cut after MTV and Microsoft take their cut. The best tracks will also make their way to the Wii and PS3 after a 30-day exclusive period."
Image

Parrots Can Dance 104

juuri sends in an NPR article about the consensus created among scientists that some birds actually dance to music. "The results of this study are reported in the journal Current Biology, along with another scientific paper inspired by YouTube videos of dancing animals. Adena Schachner is a graduate student in the psychology department of Harvard University. She says she was familiar with the idea that some people had made videos of birds supposedly dancing. ... She and her colleagues eventually analyzed more than 5,000 videos. 'Imagine watching YouTube eight hours a day for a month,' she says. 'That's pretty much what we did. It was amusing for perhaps the first couple of hours.'" juuri adds, "While this makes them somewhat unique in the animal world, as only three animals are now known to dance by verifiable proofs, what struck me more was that this was the first time YouTube had helped forge a new scientific understanding. Given the explosive growth of uploading videos and people watching them, what other new understandings and popular misconceptions will be proven or disproved due to this emerging media?"
The Almighty Buck

Economic Crisis Will Eliminate Open Source 753

An anonymous reader writes "The economic crisis will ultimately eliminate open source projects and the 'Web 2.0 free economy,' says Andrew Keen, author of The Cult of the Amateur. Along with the economic downturn and record job loss, he says, we will see the elimination of projects including Wikipedia, CNN's iReport, and much of the blogosphere. Instead of users offering their services 'for free,' he says, we're about to see a 'sharp cultural shift in our attitude toward the economic value of our labor' and a rise of online media businesses that reward their contributors with cash. Companies that will survive, he says, include Hulu, iTunes, and Mahalo. 'The hungry and cold unemployed masses aren't going to continue giving away their intellectual labor on the Internet in the speculative hope that they might get some "back end" revenue,' says Keen."

Comment A more complete history (Score 5, Informative) 285

For a much more complete history of not just the internet, but of interactive computing in general, read The Dream Machine by M. Mitchell Waldrop. This book centers around JCR Linklider and describes the efforts he and many other people made to invent networking, the mouse, the modern PC, and interactive computers in general.
From the Amazon review: "Waldrop interviewed dozens of contemporaries and examined reams of notes and primary sources to compose this massive biography of influence that stretches from MIT to the Pentagon to Xerox PARC and far beyond."
Many funny annecdotes are part of the story: Why is the mouse called "Mouse", the origin of "Requests for Comments", why is it called "Ethernet" and so on.
Strongly recommended!

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