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Submission + - How the FAA Shot Down "Uber for Planes" (fee.org)

SonicSpike writes: Imagine traveling from Boston to Martha’s Vineyard in under an hour and for less than $70. Believe it or not, this option was available from Flytenow’s website or app, by looking for a general aviation pilot who was making that trip, and then splitting the cost with that pilot and whoever else was sharing the flight.

Entrepreneurs were bringing private air travel to the masses until Flytenow’s leadership met with members of the Federal Aviation Administration to ensure that they were complying with all laws and regulations.

Instead of embracing this service, the FAA used tortuous logic to ban Flytenow and other online flight-sharing websites because it considered these to be “common carriers” (such as Delta Airlines). Private pilots cannot possibly comply with the myriad regulations that apply to the large airlines.

In what follows, Flytenow founders Alan Guichard and Matt Voska explain why the federal government should make the FAA allow flight sharing to get off the ground.

Comment Re: AI could with by cheating with insane micro (Score 2) 173

Right, you can't build the AI this way and expect to succeed. In Chess, there are a maximum of 32 pieces sharing 64 possible locations. In Starcraft, there could be hundreds of units on the map at any of millions of possible locations. Chess is a complete information game, Starcraft is not. (Your knowledge of your opponent's position and strategy is dependent on what you can see and largely on indirect intuition about what you DON'T see.) In Chess, turns are taken and there is plenty of time to compute each action optimally. In Starcraft, there are orders of magnitude more possible actions you could command, and you must choose which units are most important to focus on at any moment. There's just a fundamentally different approach required. And I think a much more challenging one.

Comment Re:NOT SPEED!!! (Score 1) 49

Light can travel 3000 miles (across the country) in about 16 milliseconds (source: the Google) so unless you're complaining about latencies in that range, i don't think the speed of light is your problem. The packets being caught and retransmitted by many devices along the way is much more responsible for the latency.

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