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Comment Re:Like Battlefield 1942 without all that fun stuf (Score 1) 43

I share the same sentiment entirely. Battlefield Heroes attempts to take "the fun elements" of BF1942 and put them into a highly accessible format, but fails in that it fundamentally misunderstood why the previous Battlefield games were so popular. BF1942 was fun because the vehicles were easy to operate, but had the right balance of real world and cartoon physics to make the entire interaction fun to play and watch. The bugs and idiosyncrasies of BF1942 also made the game so memorable; the planes could be taken to surprising altitudes and reap destructible mayhem as they descended, the vehicles could drive recklessly down hills and off cliffs for cool crashes, and c4 packages could be used to propel units and vehicles to hilarious heights.

BF heroes has the appearance of all of this but lacks real substance in gameplay. The vehicles are crippled and the interface is much to be desired. It is boring, clonky, and unfun. BF fans will inevitably have to wait until BF3 (or BF1943) for a real taste of nostalgia.

Comment Neat concept but game needs work (Score 2, Insightful) 159

Combat Arms plays and feels like a fps in late beta.

Most of the game mechanics are down, the guns and game physics are okay, and the net code is decent. There is a lot of potential in the customization of characters and weapons but even at this stage the kind of upgrades are neither give you significant advantage nor have a "wow" factor apart from "I have a red dot on my ak now." This is important because other games with similar business models, such as Pangya Golf, give the user the option to buy items and upgrades that significantly increase one's performance in game.

How would one create these kind of upgrades for a game that is decisively skill dependent? Imba body armor upgrades? Super speed combat boots? auto-aim? All of these upgrades would be neat and all but what they won't do is make up for players who are terrible at FPSes but have Mom's Credit Card.

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