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Graphics

BFG Exiting Graphics Card Market 108

thsoundman writes news that BFG appears to be giving up on the graphics card side of its business. The company's chairman said in a statement: "After eight years of providing innovative, high-quality graphics cards to the market, we regret to say that this category is no longer profitable for us, although we will continue to evaluate it going forward. We will continue to provide our award-winning power supplies and gaming systems, and are working on a few new products as well. I'd like to stress that we will continue to provide RMA support for our current graphics card warranty holders, as well as for all of our other products such as power supplies, PCs, and notebooks."
Cellphones

Android 2.1 Finally Makes It To Droid 132

MrSmith0011000100110 writes "The lovely people over at AndroidCentral have broken the announcement that Android 2.1 is finally coming to the Motorola Droid, with actual proof on Verizon's Droid support page (PDF). I don't know about my Droid brethren, but I'm pretty excited to see the new series of Android ROMs for the Droid phone that are based on a stock Android 2.1. As most of us know, the existing 2.1 ROMs can be buggy as hell and either running vanilla 2.1 or a custom ROM; but this phone is still a tinkerer's best friend."
Games

The Problems With Video Game Voice Acting 251

The Guardian's Games blog explores the tendency of modern video games to suffer from poor voice acting, a flaw made all the more glaring by increasingly precise and impressive graphics. Quoting: "Due to the interactive nature of games, actors can't be given a standard film script from which they're able to gauge the throughline of their character and a feel for the dramatic development of the narrative. Instead, lines of dialogue need to be isolated into chunks so they can be accessed and triggered within the game in line with the actions of each individual player. Consequently, the performer will usually be presented with a spreadsheet jammed with hundreds of single lines of dialogue, with little sense of context or interaction. ... But according to David Sobolov, one of the most experienced videogame voice actors in the world (just check out his website), the significant time pressures mean that close, in-depth direction is not always possible. 'Often, there's a need to record a great number of lines, so to keep the session moving, once we've established the tone of the character we're performing, the director will silently direct us using the spreadsheet on the screen by simply moving the cursor down the page to indicate if he/she liked what we did. Or they'll make up a code, like typing an 'x' to ask us to give them another take.' It sounds, in effect, like a sort of acting battery farm, a grinding, dehumanizing production line of disembodied phrases, delivered for hours on end. Hardly conducive to Oscar-winning performances."

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