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Operating Systems

Submission + - Is Foxconn deliberatley sabotaging Linux? (ubuntuforums.org) 3

Anonymous Coward writes: "A user on the Ubuntu forums posted a thread questioning the practices of the hardware manufacturer, Foxconn. From the Thread:
"I disassembled my BIOS to have a look around, and while I won't post the results here,I'll tell you what I did find.
They have several different tables, a group for Windws XP and Vista, a group for 2000, a group for NT, Me, 95, 98, etc. that just errors out, and one for LINUX. The one for Linux points to a badly written table that does not correspond to the board's ACPI implementation."
The worst part is Foxconn's insistence that the product is ACPI compliant because their tables passed to Windows work, and that Microsoft gave the the magic WHQL certification."

PC Games (Games)

Submission + - Why do games still have levels? (blogspot.com) 1

a.d.venturer writes: Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal, Team Fortress 2), independent (Darwinia) and amateur (Nethack, Angband)? Why do games still have levels?

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