Comment Re:Hmm (Score 1) 45
Another reason why they are is that console games have to be approved by the console-maker before it is sent for mass duplication.
Once game X leaves [insert third-party publisher name here]'s Quality Assurance department, it is immediately sent to [insert console maker regional section name here]. Even if the third party publisher thinks the game is ready, the console-maker can refuse it for a bunch of reasons, including it being "too buggy".
Obviously, as money is always implied, some console-makers are more "flexible" than others are when it comes to negotiating bugs.
From past experience, Microsoft is known as a strainer, Nintendo is OK, and Sony (especially SCEJ) is pretty strict and ultra-professional. It always depends on how bad the console-maker needs your game in its line-up for Christmas.
Once game X leaves [insert third-party publisher name here]'s Quality Assurance department, it is immediately sent to [insert console maker regional section name here]. Even if the third party publisher thinks the game is ready, the console-maker can refuse it for a bunch of reasons, including it being "too buggy".
Obviously, as money is always implied, some console-makers are more "flexible" than others are when it comes to negotiating bugs.
From past experience, Microsoft is known as a strainer, Nintendo is OK, and Sony (especially SCEJ) is pretty strict and ultra-professional. It always depends on how bad the console-maker needs your game in its line-up for Christmas.