Oh yes, and its worth noting that if you're not careful - easy deployment can quickly result in lower software quality. If you make deployment too easy quality drops like a rock if people think they can fix it easily the next day or even intraday. Some cultures reward by the # of releases/features in prod without looking at the total impact. 'Faster' is not necessarily better although useful in certain situations certainly.
Absolutely
One-step prep/audit/deploy/post-deploy audit/rollback/post rollback audit are critical and not dependent on your tool stack, pretty much any stack can be made to perform this function with proper attitudes/process design/automation. (also needs some break-point analysis ~ things like DB schema changes complicate roll-backs if you don't want to lose production data - some low latency design shops leave error checking out of certain high traffic code areas on purpose and they'll break on a rollback. This is also true of internal product dependency with multiple-roll outs that overlap, I'm sure there's many examples).
Where/what you check is situation dependent ~ ie name/value config pairs, binary checksum's, target env state/settings, do you have enough drive space, etc ~ depends on your particular organizational weaknesses.
I'm a big fan of buttons, downstream users tend to regress as you make their environments easier until button clicking is your final stop. Besides, humans make typo's, just accept it, buttons rock.
Meetings/forms - I'd recommend pushing most of this to electronic data entry that is prefilled based on use case ~ saves a ton of time/work, gives you clearly defined queues and gives you CYA all at the same time. I'm a big fan of really limiting facetime meetings that don't involve some type of problem related brainstorming on a whiteboard. The rest are typically low bandwidth information exchanges that are best communicated through data systems.
Nimble company - You can have nimble areas in larger companies, the data-driven ins/outs are critical in that, you'll never escape CYA in a large corporate environment, just build it into your framework and make sure to publicly display your KPI's, people will go after easier targets. You need a champion though, its lonely on the bottom.
elephants/peanuts ~ we usually talk about monkeys/banana's but that works to.
Good point - thanks for that, I might've missed a great game otherwise!
I didn't play the first version and bought the 2nd with high hopes only to be horribly disappointed.
-Quests are far too linear and repetitious. You can play this game quite "into your cups" and do just fine (and that's probably how it should be played)
-Meh - some mildly funny stuff, Claptrap ruins it for me
-The Guns are awesome, but the ammo stacking limitations are frustrating. To maximize the firepower you can carry you have to have one gun for each ammo type, which gets annoying.
-Then wow the old AI must've been terrible, you can duck down behind a simple obstruction and the AI will totally forget about you. Just make sure you aren't LOS and in about 5 secs you're clear.
-Depends on positioning, there are tons of holes in the scenario designs where you can fight up many levels without peril. In a standoff, as much as they try to create those, I'd agree that there's decent balance.
-Sure they have enemy variety, but they all behave similarly enough that its gets boring quick. Renderings are excellent though.-
-You can customize your skill trees to, but to balance the bad scenario design they try to bottleneck you into a play-style that really limits your options.-
-No where near as good as many other games in terms of world interaction, you can have ammo but your ammo stack is limited to X of each ammo type, so you can't have all sniper ammo. Its really not that flexible.
FPS - if COD is a 10 this is a 4
Immersion/world - if Bethesda is a 10 this is a 2
Mostly I think this is just a boring linear shooter with good graphics (and you have to be a fan of that style of graphic art). Having seen the style of game 2k produces I'm going to skip X-COM now (and I'm a huge old X-COM fan).
My first few hours were so horribly boring I'm not sure I can pick this back up, but I'm intrigued by mechs and the mechromancer class coming up so maybe I'll check back in later.
Sorry, no!
Allah is a moon God, not the God of the Judaism or of Christianity.
freedom
It will make sense to the home user for gaming situations, and when ISP's no longer support IPv4, though that's a long way off.
Many climate scientists whose names are on the UN report disavow any agreement with the report, correctly claiming that it was bad science, simply writing to a predetermined conclusion rather than examining the facts. If they were ever recruited for the report, their name appears on the final report even if they resigned because of their disagreement with the conclusions. The only exceptions are the ones who sued to have their names removed.
Every successful person has had failures but repeated failure is no guarantee of eventual success.