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Education

Computer Games and Traditional CS Courses 173

drroman22 writes "Schools are working to put real-world relevance into computer science education by integrating video game development into traditional CS courses. Quoting: 'Many CS educators recognized and took advantage of younger generations' familiarity and interests for computer video games and integrate related contents into their introductory programming courses. Because these are the first courses students encounter, they build excitement and enthusiasm for our discipline. ... Much of this work reported resounding successes with drastically increased enrollments and student successes. Based on these results, it is well recognized that integrating computer gaming into CS1 and CS2 (CS1/2) courses, the first programming courses students encounter, is a promising strategy for recruiting and retaining potential students." While a focus on games may help stir interest, it seems as though game development studios are as yet unimpressed by most game-related college courses. To those who have taken such courses or considered hiring those who have: what has your experience been?
Education

US Colleges Say Hiring US Students a Bad Deal 490

theodp writes "Many US colleges and universities have notices posted on their websites informing US companies that they're tax chumps if they hire students who are US citizens. 'In fact, a company may save money by hiring international students because the majority of them are exempt from Social Security (FICA) and Medicare tax requirements,' advises the taxpayer-supported University of Pittsburgh (pdf) as it makes the case against hiring its own US students. You'll find identical pitches made by the University of Delaware, the University of Cincinnati, Kansas State University, the University of Southern California, the University of Wisconsin, Iowa State University, and other public colleges and universities. The same message is also echoed by private schools, such as John Hopkins University, Brown University, Rollins College and Loyola University Chicago."
Windows

Exchange Rates Spell High Prices for Windows 7 In the EU 548

CWmike writes "European customers will pay up to twice as much for Windows 7 compared with US users, even though the new operating system will ship without a browser in Europe. Some of the money Microsoft stands to make on the European editions of Windows 7 comes from the weak dollar. Last week, for instance, the dollar fell against the euro the most in a month, hitting $1.41 per euro. For example, Windows 7 Professional, the key retail edition for businesses, will sport a price tag of 285 euros, or $400.60, and £189.99, or $313.84, at Saturday's exchange rate. In other words, EU customers will pay twice the $199.99 U.S. price; U.K. buyers will pay 57% more. And depending on your view on bundling IE, Europe's customers will be paying more for less, with Microsoft's decision to yank IE8 from Windows 7 in an effort to head off EU antitrust regulators, who may still force the company to take more drastic measures."
The Almighty Buck

Should Good Indie Games Be More Expensive? 150

spidweb writes "Indie gaming blog The Bottom Feeder has an article on why independent games should be more expensive. The enforced low prices on XBox Live, Amazon, and iTunes might feel good now, but they'll kill off the variety and depth gamers are hoping indie developers can provide. From the article: 'Every year, life is getting more and more expensive. Insurance. Rent. Food. And, at the same time, games are getting cheaper and cheaper, sometimes as cheap as a dollar, as we engage in a full speed race to the bottom. This is not going to help developers stay in business. This is not how a healthy industry is maintained.'"
Education

Best IT Solution For a Brand-New School? 411

Iain writes "I'm a teacher at a British 'City Academy' (ages 11-19) that is going to move into a new building next year. Management is deciding now on the IT that the students will use in the new building, as everything will be built from scratch. Currently, the school has one ICT suite per department, each containing about 25-30 PCs. My issue with this model is that it means these suites are only rarely used for a bit of googling or typing up assignments, not as interactive teaching tools. The head likes the idea of moving to a thin client solution, with the same one room per department plan, as he see the cost benefits. However, I have seen tablet PCs used to great effect, with every single classroom having 20-30 units which the students use as 'electronic workbooks,' for want of a better phrase. This allows every lesson to fully utilize IT (multimedia resources, Internet access, instant handout and retrieval of learning resources, etc.) and all work to be stored centrally. My question is: In your opinion, what is the best way for a school to use IT (traditional computer lab, OLPCs, etc.) and what hardware is out there to best serve that purpose? Fat clients for IT/Media lessons and thin client for the rest? Thin client tablets? Giving each student a laptop to take home? Although, obviously, cost is an issue, we have a significant budget, so it should not be the only consideration."

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