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Media

Lack of Manpower May Kill VLC For Mac 398

plasmacutter writes "The Video Lan dev team has recently come forward with a notice that the number of active developers for the project's MacOS X releases has dropped to zero, prompting a halt in the release schedule. There is now a disturbing possibility that support for Mac will be dropped as of 1.1.0. As the most versatile and user-friendly solution for bridging the video compatibility gap between OS X and windows, this will be a terrible loss for the Mac community. There is still hope, however, if the right volunteers come forward."

Comment Re:Eyecandy in cost of usability (Score 1) 1124

Gladly I'm not Firefox user, and even less so with this. It seems Firefox is going more and more to the way of grandma-understands-too. While I myself more and more like the approach Opera takes; feels like a complete suite for browsing. Maybe it'll gain more marketshare for Opera in power users, who still value usability and the simple efficient things like menu bars.

google chrome? its the best browser out there and with chromium you can have all the greatness and it is opensource

Censorship

WikiLeaks' Daniel Schmitt Speaks 154

Lars Sobiraj submitted an interview with Daniel Schmitt of WikiLeaks. "He encourages all readers and warns his opponents — WikiLeaks has the means to make our society better, to create a world which stands united and strong against abuse — locally and nationally as well as globally. Modern, fast, world-wide technology makes it possible. In the interview, Daniel explains in detail how this will be done, with the help of WikiLeaks and all its supporters."
Editorial

The Player Is and Is Not the Character 152

Jill Duffy writes "GameCareerGuide has posted an intellectual article about video games which argues there is no such thing as 'breaking the fourth wall' in games. Written by Matthew Weise, a lead game designer for the Singapore-MIT GAMBIT Game Lab, the article considers the complex relationship between video game players and characters. Weise says that, unlike in theater and film, video games don't ever really break the fourth wall, as it were, because in games, there is no wall. Players are always tethered to the technology, and the player is always just as much the main character as not the main character. Weise looks at both modern experimental games, like Mirror's Edge, as well as old classics, like Sonic the Hedgehog, to defend his point. He writes, 'Both avatars and the technological devices we use to control them are never simply in one reality. They are inherently liminal entities, contributing to a mindset that we, as players, exist in two realities at once. It's just as natural for a player to say, "I defeated that boss," as it is to say, "Snake defeated that boss," since Snake is and is not the player at the same time. It is likewise natural for a player to say, "I punched an enemy soldier," when in reality, she punched no one. All she did was press a button.'"

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It appears that PL/I (and its dialects) is, or will be, the most widely used higher level language for systems programming. -- J. Sammet

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