To me the real problem is focusing on the wrong details. Take Skyrim for example. Is it really a big thing if they, say, tripled the detail on the existing characters? Do the NPCs need pores or drops of sweat?
Or would it be more interesting to walk into Whiterun, and there's a 100 NPCs walking around, or you assault a fort with the Stormcloaks and there's 100 other soldiers at your side attacking the 100 Imperials in the fort, and clouds of arrows raining down [nice knowing ya, shieldless dual wielders
:-) ]? It's a "more detailed objects" versus "more objects in the world" sort of argument, I guess. I'd rather see the power applied to "more objects" at this point, IMHO.
No, actually they are not. I had dabbled a lot with 3D in 2007/2008 and I can tell you no engine whatsoever delivers accurate foliage.
What state of the art engines do is return a good approximation by filtering obstructed objects out of computation. Transforms are not
live and lighting is a very rough estimate, ignoring subsurface scattering and calculating shadows out of a reduced mesh.
Want to go even further? Fur and then cloth. Fur atm is non existent in real time engines (to create real tangible fur in a Max scene can introduce thousandfold increases in computation) and don't even get me started about cloth.
So yes, graphics hardware isn't anywhere near a plateau. The 5000fold estimate is a reasonable one if not optimistic. IMO hardware will continue to leap forward untill state of the art processing will be able to simulate realtime physics of high density meshes by just knowing the material properties of each mesh (which has never been as much as suggested).
As for displays, those will keep growing both in physical dimensions and resolution because there just are uses for that (and before anybody argues think how many people thought `17" 1024x768 is all you need`)
If you have absolutely no money, well, sucks to be you? Sorry, but in a world where people spend 1000 bucks on a TV, 25000 on cars etc. etc. etc.
High Quality Wallpapers 500 dollars in disposable income on a console, which lasts for 5 years is targeting anyone who makes 35K/year or more. It's not perfect, but what else do you expect? We're not going to resell PS2's for 30 bucks here. There are about 100 million consoles sold at the price point of 700-300 dollars (launch price to current price), which is a pretty wide distribution given that not everyone even likes games, and lots of consoles serve a lot more than 1 person.
Sure, if you don't live in a first world country consoles are insanely expensive, no doubt, but then you'd have a stratification of consoles for the 2nd and third world and consoles for the first world, since people who *can* spend 500 bucks on a console will want a better experience than you're griping about at 50.